====== Questing Nature ====== When you dedicate yourself to completing a mission on behalf of the Spirits, state what you set out to do: * Defend _ _ _ _ _ _ _ from the danger that threatens them. * Discover the truth of _ _ _ _ _ _ _ and present it to the Spirits. * Slay _ _ _ _ _ _ _ , an enemy of the Faction. Then choose up to two boons: * Directions from the spirits to an important location. * A freedom from sleep. * The Spirits protect you from one cause of harm (acid, blades, or fire, for example). * A mark of your allegiance to the Spirits. * Senses that can tell Alter from the mundane. * The Sprits may reach in otherwise protected areas. Humility is always required of you when you undertake a quest—you are forbidden from boasting of your exploits. The Grandfater will then tell you what additional restriction is required of you to maintain these boons: * Abstinence (forbidden: the vices of the living). * Austerity (forbidden: temporal wealth in any form). * Hospitality (required: comfort to those in need, no matter who they are). * Judgment (forbidden: suffering an evil creature to live). * Respect (required: daily rituals of respect for the dead). {{tag>moves chosen basic}}