======Rollerball Expansion 1======
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=====Track Changer Cards=====
**Corner Track Changer**
===Track Changers===
{{:rollerball:cornerup.jpg?100|Corner Up}}
{{:rollerball:cornerdown.jpg?100|Corner Down}}
* Number of cards in deck: 3 (x2 types: Up, Down)
* Only playable on a corner square.
* The T" interection is the part of the card played on the corner square."
* Must be placed such that balls travelling down the card continue in a clockwise direction.
* If the direction of all the balls is changed with a **Direction Changer** card, the Corner Track Changer card still takes precedence over the board (i.e. given the choice the ball will change tracks to a different ring).
=====Ball Changer Cards=====
**Direction Changer**
{{:rollerball:direction.jpg?100|Direction Changer}}
* Number of cards in deck: 1
* Unlike other cards in the game, this card is automatically destroyed when struck with a ball.
* Move the ball onto the first space of the card.
* Remove Direction Changer card to discards.
* When struck with a non-energised ball that is not Up", all balls begin moving in the opposite direction they were previously moving (ie clockwise to anticlockwise)."
* All ball movement is regarded as simultaneous.
* If a ball moves onto the Direction Changer with its first move for the turn, it will then move back a space. Likewise all other balls will move forward one and backward one.
* If a ball moves onto the Direction Changer with its second move for the turn, no balls change direction until the next turn.
* When struck with an energised ball, this diversion is destroyed before activating as normal.
**Ball Killer**
{{:rollerball:killer.jpg?100|Ball Killer}}
* Number of cards in deck: 2
* Unlike other cards in the game, this card is automatically destroyed when struck with a ball.
* Move the ball onto the first space of the card.
* Remove Ball Killer card to discards.
* When struck with a non-energised ball that is not Up", and there are more than 1 ball in play, the ball is destroyed."
* Remove the ball from the board.
* When struck with an energised ball, this diversion is destroyed before activating as normal.
=====Misc Counters=====
**Portal**
{{:rollerball:portal.jpg?100|Portal}}
* Number of counters in game: 2
* In the __Placing initial pieces__ turn of the game, the winning bid player may play a Portal counter in phase 3 **Cards** instead of a normal card from their hand.
* They may play a Portal at any time in this phase if they have not passed.
* A Portal may be played on any unoccupied space on the board including corners except on the 4 central spaces with the Rollerball logo.
* If the Portal is played, then the player who passes last in the phase must play the second Portal counter after passing.
* A Portal may never be destroyed by any means and it may not be replaced.
* Workmen on a Portal counter are unaffected by any ball.
* Workmen may not use Portals, they only affect balls that are not rubberised and Up"."
* If a ball moves onto a Portal counter, its next move will be to the other Portal counter.