====== Melee Weapons ======
This is a taut thread, one molecule wide, affixed to the edge of a metal blade.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1 1/2d6K PEN | +1 | +0 | 11/9 | 0 End | 60 | 30 | 1.0 |
+2 DC per 15 STR over STR Min
This is a baton with a electrically charged tip that stuns the target.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
3d6 NND | +0 | - | 5 | 64 | 37 | 18 | 1.0 |
NND: Defense is CON Roll -3 (+1)
This is a high-tech sword whose blade vibrates rapidly with a high frequency hum. When the blade senses an impact it vibrates even faster, allowing it to shear through most matter.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1 1/2d6K AP | +1 | +0 | 11/9 | 64 | 60 | 30 | 1.0 |
+2 DC per 15 STR over STR Min
This is beam sword of variable length that is wielded like a katana or sabre. The beam may be adjusted in length from a wakizashi (short sword) to a no-daichi (great sword), though the weapon damage doesn't change.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1 1/2d6K Energy | +1 | +1 | 11/9 | 64 | 60 | 30 | 1.0 |
+2 DC per 15 STR over STR Min
The wearer of these gloves must touch the target with both hands. This creates an oscillating charge field between the two that stuns the individual.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1d6 HKA Energy | +0 | - | 5 | 64 | 22 | 15 | 0.5 |