Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
10 |
STR |
10 |
0 |
10 |
11- |
HTH Damage 2d6 END [2] |
10 |
DEX |
10 |
0 |
10 |
11- |
OCV 3 DCV 3 |
12 |
CON |
10 |
4 |
12 |
11- |
|
15 |
BODY |
10 |
10 |
15 |
12- |
|
15 |
INT |
10 |
5 |
15 |
12- |
PER Roll 12- |
13 |
EGO |
10 |
6 |
13 |
12- |
ECV: 4 |
5 |
PRE |
10 |
-5 |
5 |
10- |
PRE Attack: 1d6 |
6 |
COM |
10 |
-2 |
6 |
10- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
PD |
2 |
3 |
5 |
|
5 PD (0 rPD) |
3 |
ED |
2 |
1 |
3 |
|
3 ED (0 rED) |
2 |
SPD |
2.0 |
0 |
2 |
|
Phases: 6, 12 |
4 |
REC |
4 |
0 |
4 |
|
|
30 |
END |
24 |
3 |
30 |
|
|
26 |
STUN |
26 |
0 |
26 |
|
|
6" |
Running |
6 |
0 |
6" |
|
|
2" |
Swimming |
2 |
0 |
2" |
|
|
2" |
Leaping |
2 |
0 |
2" |
25 |
Total Characteristics
Points |
|
|
|
Total earned: |
0 |
Spent: |
0 |
Unspent: |
0 |
Base Points: |
75 |
Disad Points: |
75 |
Total Points: |
140 |
|
Type |
Total |
Run (6) |
6" |
Swim (2) |
2" |
H. Leap (2") |
2" |
V. Leap (1") |
1" |
|
Type |
Amount |
Physical Defense |
5 |
Res. Phys. Defense |
0 |
Energy Defense |
3 |
Res. Energy Defense |
0 |
Mental Defense |
0 |
Power Defense |
0 |
|
|
|
|
OCV: |
3 |
DCV: |
3 |
|
Combat Skill Levels:
|
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block,
abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range
Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all
attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two
limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and
Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack
damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 +
v/5 |
Move
Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks
only |
Strike |
1/2 |
+0 |
+0 |
STR or
weapon |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
Targeting shot |
OCV |
Hit Location |
Head shot (Head to Shoulders) |
-4 |
1d6+3 |
High shot (Head to Vitals) |
-2 |
2d6+1 |
Body shot (Hands to Legs) |
-1 |
2d6+4 |
Low shot (Shoulders to Feet) |
-2 |
2d6+7 |
Leg shot (Vitals to Feet) |
-4 |
1d6+12 |
|
|