====== Military Packages ====== Occupations that require military skills. Including mercenaries, soldiers, deullists, etc.. ==== The Greatswordsman ==== by //Enforcer84// 5 Strong: +5 STR\\ 6 Tough: +3 CON 2 WF: Common Melee Weapons\\ 3 +1 Level with Blades\\ 6 +3 Levels with Greatswords 2 NO WAY CAN HE LIFT THAT! (+5 STR; only for STR MIN on large weapons; -1) 15 Whirlwind Attack: Hole In The Middle (+1/4), Area Of Effect (up to 3" Radius; +1) for up to 30 Active Points of HKA (37 Active Points); OIF (Greatsword of Opporotunity; -1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2) 7 Gigantic Sword Defense: Missile Deflection (Thrown Objects) (OIF Greatsword of Opporotunity) 3 Eager to Fight: Lighting Reflexes (Readying his sword) +3 DEX only to act first. Total: 49 pts ==== Fighter ==== by //Frenchman// 5 Strong: +5 STR\\ 10 Fit: +5 CON\\ 2 Tough: +2 PD\\ 4 WF: Common Melee, Common Missile\\ 16 Skilled: +2 w/All Combat\\ 4 Skilled: +2 w/Weapon of Choice\\ 3 Shield Expert: +1 w/Shields\\ 3 Tactics\\ 3 Analyze Combat +3 STR 3\\ +4 DEX 12\\ +5 CON 10\\ +1 BODY 2\\ +1 SPD 6\\ +2 PD 2 ==== Fighter ==== by //Eosin// 2 WF: Common Melee\\ 10 Melee +2\\ 0 PS: Warrior (Everymen)\\ 2 KS: Military/Merc World ==== Zee Mousketeer! ==== by //UltraRob// Nimble: DEX: +5 (15) WF:Common Melee (2)\\ WF:Black Powder Guns (1)\\ The Fine Art of Swordsmanship: +3 w/Melee (15)\\ My Next Shot Won't Miss!: +1 w/Black Powder Weapons (3)\\ Clashing Blades: Martial Block w/Light Swords (4)\\ I've Got your Back: Teamwork (3)\\ I Meant to do That!: Breakfall (3)\\ Ride for France!: Riding (Horses)(3)\\ For the King!: PS: Musketeer (2) ==== Fighter ==== by //L. Marcus// STR 13 (3)\\ DEX 14 (12)\\ CON 13 (6)\\ SPD 3 (6)\\ WF: All Common Melee; Off-Hand; Bows (4)\\ HTH Two Weapons Combat (10)\\ CSL: +2 w. Blades (6)\\ PSL: +2 w. Bastard Sword vs. Sweep (3) ==== Fighter ==== by //DEFCON Clown// 8 Mighty +8 STR\\ 9 Nimble +3 DEX\\ 6 Tough +3 CON 4 WF: Common Missile Weapons, Common Melee Weapons 8 Proficient +1 with all Combat\\ 5 Proficient +1 with all Melee Weapons\\ 5 Proficient +1 with all Ranged Weapons 4 Fast +2" Running\\ 1 Good Swimmer +1" Swimming ==== Fighter ==== by //Outsider// +5 STR\\ +1 DEX\\ +5 CON\\ -5 INT WF : Common Melee, Unusual weapon (Swordchucks) ==== Fighter ==== by //Shadowpup// Itty Bitty, +4 DCV\\ Whoa, she's hot, +10 COM\\ Needle, 1 pip HKA, Autofire, Pen, OIF - needle\\ MA Martial Strike\\ MA Martial Block\\ MA Leg Sweep\\ Weapon Element - needle\\ She got Skills, +2 CSL w/ Martial Arts 12 Agile +4 DEX\\ 6 Fast +1 SPD ==== Fighter ==== by //DEFCON Clown// 9 Knife Expert +3 with Knives\\ 10 Defense Manuever 4\\ 3 Tactics\\ 10 HTH Two-Weapon Fighting ==== The Lasher ==== by //Lethosos// 50 pts \\ 9 1) +3 DEX \\ 2 2) +2 INT \\ 4 3) +4 PRE \\ 6 4) The Whip's Luck: Combat Luck (3 PD/3 ED), Requires An Acrobatics Roll (No Active Point penalty to Skill Roll; +0) \\ 3 5) +3 CSL with any single attack with whips \\ 8 6) Combat Targeting: Combat Archery \\ 3 7) Fast Lash: Lightning Reflexes: +3 DEX to act first with Single Action \\ 6 8) +3 with Acrobatics \\ 1 9) WF: Whips \\ Whip Martial Arts -- add to Package Deal \\ 4 1) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls \\ 4 2) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC ==== The Foe Hunter ==== by //Lethosos// 50 pts \\ 4 1) +2 EGO \\ 5 2) +10 END \\ 7 3) Foe Defense: Physical Damage Reduction, 25% (10 Active Points); Only Works Against Chosen Foe Type Limited Type of Attack (-1/2) 0\\ 7 4) Seek Foe's Defeat: Deadly Blow: +1d6 (any circumstances, any HTH weapon) (10 Active Points); Conditional Power Power Only Works Against Chosen Foe (-1/2) \\ 9 5) Face Down Foe: Fearless (14 Active Points); Conditional Power Power Only Works Against Chosen Foe (-1/2) \\ 4 6) +2 with Deduction \\ 4 7) +2 with Survival \\ 4 8) +2 with Tracking \\ 2 9) +1 with Tactics \\ 4 10) WF: Common Melee Weapons, Common Missile Weapons ==== The Grizzled Veteran ==== by //Old Man// Years of difficult campaigning: +4 CON\\ I've had worse: +3 EGO\\ Been there, done that: +5 PRE\\ A thousand little tricks: 4 levels with all combat\\ Voice of experience: Oratory\\ Command decisions: Tactics +3 levels\\ Riding, familiarity with common melee and missile weapons, etc. ==== Fighter ==== by //CourtFool// +3 with All Combat\\ +3 with DCV\\ Fast Draw 11-\\ WF: Common Melee Weapons, Common Missile Weapons Total Cost: 46 ==== Fighter ==== by //LordGhee// Val Char Base Cost\\ 17 STR 10 7\\ 14 DEX 10 12\\ 13 CON 10 6\\ 11 BODY 10 2\\ 13 INT 10 3\\ 11 EGO 10 2\\ 15 PRE 10 5\\ 13 COM 10 2\\ 3 SPD 2.4 6\\ 7" RUN 6" 2\\ 3" SWIM 2" 1 Distinctive Features: Monster Hunter, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 5\\ Rivalry: with orther monster hunters, Professional, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10 2 Increased Arc Of Perception (240-Degree) (Normal Sight)\\ 3 MEDIALLION OF PROTECTION: Force Field (4 PD / 4 ED / 3 Mental Defense / 3 Power Defense / 3 Flash Defense: Sight Group) (17 Active Points); Independent (-2), IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4), 2 Continuing Charges lasting 5 Minutes each (-1/2), Side Effects (-1/4) (added to Primary Value) 3 Riding 12-\\ 3 Climbing 12-\\ 3 Stealth 12-\\ 3 Paramedics 12-\\ 10 +1 Overall\\ 10 +2 with HTH Combat\\ 8 +4 with any single attack - sweep\\ 3 Fast Draw - Dagger 12-\\ 1 Survival (Temperate/Subtropical) 8-\\ 1 Forensic Medicine - out sdie only (3 Active Points); Limited Power (Power loses about half of its effectiveness; -1) 12-\\ 3 KS: Weapon and Armour repair (INT-based) 12-\\ 1 KS: Traps < pit falls - snares - dead falls 8-\\ 1 KS: weapons - types (INT-based) 8-\\ 3 PS: Monster hunter (INT-based) 12-\\ 3 KS: land monsters (INT-based) 12-\\ 3 KS: spirt monsters (INT-based) 12-\\ 10 WF: Common Melee Weapons, Common Missile Weapons, Flails, Homemade Weapons, Lances, Off Hand, Staffs 2 Reputation (A large group, 11-) +1/+1d6\\ 1 Custom Perk - Monster Hunter Guild member Total Cost = 125 ==== Kristina of Aquilonia ==== by //Lucius// After all you put me through ((Hunted <= 14 Former Patron))\\ You'd think I'd despise you\\ But in the end I want to thank you\\ Because you made me that much stronger ((STR 13 3 pts)) When I, thought I knew you ((KS: Former Patron 4 pts))\\ Thinking, that you were true\\ I guess I, I couldn't trust ((Psych Limit: Suspicious))\\ Called your bluff, time is up ((Gambling 3 pts))\\ 'Cause I've had enough\\ You were, there by my side ((Teamwork 3 pts))\\ Always, down for the ride ((Riding 3 pts))\\ But your, joy ride just came down in flames\\ 'Cause your greed sold me out of shame, mmhmm ((Hunted: Agents of the King of Aquilonia <= 8 )) After all of the stealing and cheating\\ You probably think that I hold resentment for you\\ But, uh uh, oh no, you're wrong\\ 'Cause if it wasn't for all that you tried to do\\ I wouldn't know just how capable I am to pull through ((EGO 14 8 pts))\\ So I wanna say thank you 'Cause it makes me that much stronger ((BOD 11 2 pts))\\ Makes me work a little bit harder ((CON 13 6 pts))\\ It makes me that much wiser ((+1 perception 3 pts))\\ So thanks for making me a fighter ((Fam Common Melee Wpns 2 pts))\\ Made me learn a little bit faster ((Cramming 5 pts))\\ Made my skin a little bit thicker ((PD 6 3 pts))\\ Makes me that much smarter ((INT 13 3 pts))\\ So thanks for making me a fighter ((Fam Common Missile Wpns 2 pts))\\ Ohh, ohh, ohh, ohhhh, ohh-yeah ah uhhhuh Never, saw it coming\\ All of, your backstabbing ((Combat Sense))\\ Just so, you could cash in\\ On a good thing before I realized your game\\ I heard, you're going around ((KS: Intrigue 2 pts))\\ Playing the victim now ((Reputation, <= 14 : Betrayed Mentor))\\ But don't, even begin\\ Feeling I'm the one to blame\\ 'Cause you dug your own grave After all of the fights and the lies\\ Yes you wanted to harm me but that won't work anymore ((Danger Sense))\\ Uh, no more, oh no, over\\ 'Cause if it wasn't for all of your torture ((Resistance))\\ I wouldn't know how to be this way now, and never back down ((Psych Limit: Stubborn))\\ So I wanna say thank you 'Cause it makes me that much stronger ((STUN 30 5 pts))\\ Makes me work a little bit harder ((REC 7 2 pts))\\ Makes me that much wiser ((Tactics 3 pts))\\ So thanks for making me a fighter ((PS: Warrior 3 pts))\\ Made me learn a little bit faster ((Linguist 3 pts))\\ Made my skin a little bit thicker ((ED 6 3 pts))\\ It makes me that much smarter ((Scholar 3 pts))\\ So thanks for making me a fighter ((+1 all combat 8 pts)) How could this man I thought I knew\\ Turn out to be unjust so cruel\\ Could only see the good in you\\ Pretended not to see the truth ((Vulnerable to Illusions: Twice effect from Mental Illusions, double perception penalty from Images.))\\ You tried to hide your lies, disguise yourself\\ Through living in denial\\ But in the end you'll see\\ YOU-WON'T-STOP-ME ((PRE 20 10 pts)) I am a fighter and I\\ I ain't goin' stop ((Maybe regeneration…?))\\ There is no turning back\\ I've had enough 'Cause it makes me that much stronger ((+10 STR, No Figured Characteristics, only to meet STR minima or do added damage with weapons or hand to hand 5 pts))\\ Makes me work a little bit harder ((END 29 1 pt))\\ Makes me that much wiser ((Deduction 3 pts))\\ So thanks for making me a fighter ((+1 Melee Combat 5 pts)) Made me learn a little bit faster ((Jack of All Trades))\\ Made my skin a little bit thicker ((Damage Resistance 6 pts (does not stop 1st BOD of a killing attack – ¼ ) Real pts 5 – I like this kind of build more than Combat Luck))\\ It makes me that much smarter ((+1 all INT based skills 3 pts))\\ So thanks for making me a fighter ((+1 Swords 3 pts)) Thought I would forget\\ but I...\\ I remember, I remember, I remember\\ Thought I would forget\\ but I...\\ I remember. I remember, I remember ((Eidetic Memory)) 'Cause it makes me that much stronger ((+5 STR ….. ))\\ Makes me work a little bit harder ((….X5 END cost on +5 STR))\\ Makes me that much wiser ((Analyze Motive – Analyze skill for deducing the true motivations behind words and deeds 3 pts))\\ So thanks for making me a fighter ((Martial Arts, 15 pts)) Made me learn a little bit faster ((Cramming 5 pts))\\ Made my skin a little bit thicker ((Power Defense 3 3 pts))\\ It makes me that much smarter ((Speed Reading))\\ So thanks for making me a fighter ==== Fighter ==== by //Tornado// 3 +5 STR\\ 3 +1 DEX\\ 6 +3 CON\\ 2 +1 BODY\\ 2 +2 PD\\ 1 +1 ED 10 Multipower: Battle Styles\\ 1u a) Enrage: 1d6 Aid STR, and DEX, Variable Effect: STR and DEX simultaneously (+1/2), 0 END (+1/2), Self Only (-1/2), Side Effect (2d6 Drain INT and EGO simultaneously, always; -1), \\ 1u b) CSL: +2 DCV\\ 1u c) CSL: +2 OCV, DCV or increased damage with HTH\\ 1u d) Defensive: 5 rPD, 3 rED, Activation 13- (-1/2) 10 Multipower:Combat Maneuvers\\ 1u a) Death Spiral: Explosion (+1/2) on melee weapons of up to 20 AP\\ 1u b) Suicide Strike: +1d6 HKA on melee weapons, Side Effect (2d6 Drain CON, always; -1/2)\\ 1u c) Club: +3d6 HTH, HTH (-1/2)\\ 1u d) Find Weakness 11-, Any Attack, Two Defenses Only (rPD, Armor; -1/2), Extra Time: 1 Turn (-1 1/4) 4 Tough: 1 BODY Healing, Reduced Endurance (+1/2), Persistent (+1/2), Extra Time: One Hour (-3), Self Only (-1/2)\\ 1 Toughness: +2 rPD 50 Total Cost ==== The Wife ==== by //Old Man// EGO 18\\ PRE 20\\ COM 07 Oratory 18-\\ Find Weakness 22-\\ 30 pts. Ego Defense (Hardened)\\ +10 STR when Enraged Psych Lim: Spoiled (vc/mod)\\ Psych Lim: Double Standards (com/mod)\\ Psych Lim: Inflexible (com/total)\\ Psych Lim: Incapable of Admitting When She's Wrong (vc/total)\\ Phys Lim: Cannot Speak More Softly Than 120 dB (com/mod)\\ Enraged: 18- ===== External Characters ===== ==== Susano's ==== MICHAEL LIMNER, Squire (60 points)\\ http://surbrook.devermore.net/original/michael_limner.html MOTOYOSHI JIRO (151 points)\\ http://surbrook.devermore.net/original/jiro.html MERRIYA de BLACKMERE (153 points)\\ http://surbrook.devermore.net/original/merriya.html SANURA (160 points)\\ http://surbrook.devermore.net/original/sanura.html MERRIYA de BLACKMERE (Paladin) (200 points)\\ http://surbrook.devermore.net/original/pmerriya.html PAKSENARRION DORTHANSDOTTER (117 points)\\ http://surbrook.devermore.net/adaptionsbook/paks/paksbook1.html RED SONYA OF ROGATINO (180 points)\\ http://surbrook.devermore.net/adaptionsbook/reh/redsonya.html VALERIA of the Red Brotherhood (182 points)\\ http://surbrook.devermore.net/adaptionsbook/reh/valeria.html