====== Psyker Disciplines ====== **New Limitation: Discipline (-3/4)** A good number of these powers have the Discipline limitation at -3/4. This limitation causes nearby Psykers to detect the use of the power with a simple Power roll. What they do after that is up to them, but it is rarely a good thing... ==== Physical Manipulation ==== 28 //Blood Boil: //RKA 2d6, NND ([Standard]; Not Having Blood; +1), Does BODY (+1) (90 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 9 18 //Choke: //EB 6d6, NND ([Standard]; Being Dead or LS; +1) (60 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 6 13 3) //Enfeeble: //Drain STR 2d6, NND ([Standard]; Being Dead or LS; +1) (40 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 4 8 4) //Regenerate: //Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Discipline (-3/4), Self Only (-1/2), Concentration (1/2 DCV; Character is totally unaware of nearby events; -1/2), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 0 2 5) //Hammerhand: //HA +2d6 (10 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Discipline (-3/4), Hand-To-Hand Attack (-1/2), Requires A Power Roll (-1/2), Concentration (1/2 DCV; -1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 4 21 6) //Storm of Lightning: //RKA 1 1/2d6, Personal Immunity (+1/4), Armor Piercing (+1/2), Area Of Effect (4" Radius; +1), Selective (+1/4) (75 Active Points); Discipline (-3/4), No Range (-1/2), Requires A Power Roll (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 13 7) //Warp Strength: //Aid 4d6 (40 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Take 1dc for every point the Power Roll was missed by; -1 1/2), Requires A Psyker Roll (-1/2) 0 ==== Daemonology ==== 26 1) //Banishment: //Dispel Summon 12d6, BOECV (Mental Defense applies; +1) (72 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 72 2) //Destroy Daemon: //RKA 3d6, Armor Piercing (+1/2), NND ([Extraordinarily Common Defense]; Not Being a Daemon; +1/2), Does BODY (+1), BOECV (Mental Defense applies; +1) (180 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 18 14 3) //Instability: //Desolidification (affected by Disciplines) (40 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Concentration (1/2 DCV; -1/4) 4 77 4) //Sanctuary: //RKA 2d6, Area Of Effect (One Hex; +1/2), NND ([Extraordinarily Common Defense]; Not Being a Daemon; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Does BODY (+1) (135 Active Points); Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 0 11 5) //Teleport: //Teleportation 5", Usable As Attack (+1), BOECV (Mental Defense applies; +1) (30 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Concentration (1/2 DCV; -1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 3 9 6) //Vortex of Chaos: //Extra-Dimensional Movement (The Warp), Usable As Attack (+1), Area Of Effect Nonselective (12" Radius; +1), BOECV (Mental Defense applies; +1) (80 Active Points); Increased Endurance Cost (x10 END; -4), Limited Power Power loses almost all of its effectiveness (Affected Characters Can Roll vs STR 20 or Abort to Dodge to Escape Effect; -2), Discipline (-3/4), Requires A Power Roll (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 80 22 7) //Weaken Daemon: //Drain EGO 3d6, BOECV (Mental Defense applies; +1) (60 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Concentration (1/2 DCV; -1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 6 ==== Pyrokinetic ==== 4 1) //Fireball: //EB 2d6 (10 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 1 7 2) //Flame Blast: //EB 2d6, Area Of Effect (3" Cone; +1) (20 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 2 12 3) //Melta: //RKA 1 1/2d6, Armor Piercing (+1/2) (37 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Beam (-1/4), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 4 27 4) //Molten Man: //RKA 1 1/2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (75 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 0 35 5) //Spontaneous Combustion: //RKA 1 1/2d6, Armor Piercing (+1/2), NND ([Standard]; Non-living; +1), Does BODY (+1) (87 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4) 9 39 6) //Wall of Flame: //(Total: 104 Active Cost, 39 Real Cost) FW (3 PD/3 ED; 14" long and 2" tall) (Opaque Normal Sight) (48 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) (Real Cost: 17) plus RKA 1 1/2d6, Armor Piercing (+1/2), Area Of Effect Nonselective (14" Line; +3/4) (56 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4) (Real Cost: 22) 11 ==== Telekinetics ==== 11 1) //Assail: //EB 2d6, Area Of Effect Accurate (One Hex; +1/2), Autofire (3 shots; +1 1/4) (27 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 3 16 2) //Crush: //Telekinesis (30 STR) (45 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 4 16 3) //Impel: //Telekinesis (40 STR) (60 Active Points); Limited Power Power loses about half of its effectiveness (Only To Push Target; -1), Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 6 23 4) //Hail Storm: //HKA 1d6, Personal Immunity (+1/4), Armor Piercing (+1/2), Area Of Effect (3" Radius; +1) (41 Active Points); Discipline (-3/4) 4 8 5) //Psyker's Hand: //Telekinesis (10 STR), Fine Manipulation (25 Active Points); Discipline (-3/4), Gestures, throughout (-1/2), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 2 27 6) //Miasma: //RKA 1d6, Costs END Only To Activate (+1/4), Lingering up to 1 Minute (+3/4), NND ([Standard]; LS or Sealed Armor; +1), Does BODY (+1), Area Of Effect (6" Radius; +1) (75 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 5 7) //Psyker's Ward: //FW (3 PD/2 ED; 2" long and 1" tall) (15 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 1 10 8) //Psyker's Shield: //FW (6 PD/4 ED; 2" long and 1" tall) (27 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 3 27 9) //Storm of Destruction: //RKA 2d6, Armor Piercing (+1/2), Area Of Effect Nonselective (10" Radius; +1) (75 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 ==== Telepathy ==== 15 1) //Psychic Invisibility: //Invisibility to Hearing Group, Mental Awareness, Normal Sight, Normal Smell, Normal Taste and Normal Touch , No Fringe (37 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 4 9 2) //Mind Read: //Telepathy 5d6 (25 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Concentration (1/2 DCV; -1/4) 2 6 3) //Distraction: //Negative Combat Skill Levels (-3 to opponent's DCV) (15 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 1 27 4) //Psychic Shriek: //RKA 2d6, Armor Piercing (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (67 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 44 5) //Compel: //Entangle 6d6, 6 DEF, BOECV (Mental Defense applies; +1) (120 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 12 ==== Warp Seer ==== 8 1) //Predict: //+3 with All Combat (24 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Concentration (1/2 DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) 2 5 2) //Death Vision: //Precognitive Clairsentience (Sight Group) (40 Active Points); Extra Time (1 Hour, -3), Precognition/Retrocognition Only (-1), Discipline (-3/4), Vague and Unclear (-1/2), Requires A Power Roll (-1/2), Concentration (1/2 DCV; Character is totally unaware of nearby events; -1/2), Limited Power Power loses about a third of its effectiveness (Only to Divine Death of Subject; -1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 4 22 3) //Impossible Shot: //Naked Modifier: Armor Piercing (On one Ranged Attack of 3d6 or lower; +1/2); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) for up to 45 Active Points (22 Active Points) 2 ==== Meta-Psyker ==== 6 1) //Warp Recharge: //+30 END (15 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 10 2) //Dispel Discipline: //Dispel 10d6 (30 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 3 32 3) //Dead Zone: //Suppress Disciplines 10d6, Area Of Effect Nonselective (5" Radius; +3/4) (87 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 9 ==== Farseer Powers ==== 27 1) //Eldritch Storm: //RKA 2d6, Armor Piercing (+1/2), Area Of Effect Nonselective (10" Radius; +1) (75 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 6 2) //Fortune: //+3 with DCV, Usable By Other (+1/4) (19 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 2 8 3) //Guide: //+3 with All Combat (24 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) 2 12 4) //Mind War: //RKA 1d6, BOECV (Mental Defense applies; +1) (30 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 3 ==== Warlock Powers ==== 8 1) //Conceal: //+3 with DCV, Usable By Other (+1/4) (19 Active Points); Discipline (-3/4), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 2 12 2) //Destructor: //RKA 2d6-1 (25 Active Points); Discipline (-3/4), Gestures (-1/4) 2 13 3) //Embolden: //Aid PRE 3d6 (30 Active Points); Discipline (-3/4), Costs Endurance (-1/2) 3 11 4) //Enhance: //+4 with HTH Combat, Usable By Other (+1/4) (25 Active Points); Discipline (-3/4), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 2 ==== Chaos Powers ==== 11 1) //Doom Bolt: //RKA 2d6-1, Autofire (3 shots; +1/4) (31 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 3 27 2) //Flames of Tzeentch: //RKA 3d6, Armor Piercing (+1/2) (67 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 7 44 3) //Fleshy Curse: //Major Transform 8d6 (Target into Chaos Spawn) (120 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 12 49 4) //Stream of Corruption: //RKA 2d6, Armor Piercing (+1/2), Area Of Effect (22" Cone; +1), NND ([Standard]; Being Unliving; +1), Does BODY (+1) (135 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 13 ==== Marks of Chaos ==== 10 1) //Mark of Khorne: //+10 STR 1 10 2) //Mark of Nurgle: //+5 CON 9 3) //Mark of Slaanesh: //+3 DEX 0 4) //Mark of Tzeentch: //Custom Power [Notes: Remove "Side Effects" and RSR from any one Discipline. 10 5) //Mark of Chaos Undivided: //+10 PRE ==== Weirdboy Powers ==== 16 1) //Kop Dis!: //Telekinesis (40 STR) (60 Active Points); Limited Power Power loses about half of its effectiveness (Only To Push Target; -1), Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 6 32 2) //Squish: //EB 10d6, Area Of Effect Nonselective (5" Radius; Foot-shaped Area; +3/4) (87 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 9 19 3) //Da Krunch: //RKA 2d6, Area Of Effect Nonselective (3" Radius; +3/4) (52 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Gestures (-1/4) 5 45 4) //Death Wave: //RKA 2d6, Costs END Only To Activate (+1/4), Uncontrolled (+1/2), Area Of Effect Nonselective (32" Long, 1" Tall, 2" Wide Line; +1), Continuous (+1) (112 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) 10 33 5) //WAAAAGH!: //(Total: 91 Active Cost, 33 Real Cost) +10 PRE, Usable By Other (+1/4) (12 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Power loses about a fourth of its effectiveness (Bonus only applies to Nearby Greenskins; -1/4) (Real Cost: 4) plus Telekinesis (30 STR), Double Knockback (+3/4) (79 Active Points); Discipline (-3/4), Requires A Power Roll (-1/2), Gestures (-1/4), Side Effects (Side Effect does a predefined amount of damage; Take 1D6 EB for every point Power Roll was missed by; -1/4) (Real Cost: 29) 9 38 6) //'Eadbang!: //HKA 3d6, Area Of Effect Nonselective (9" Radius; +3/4), Armor Piercing (x2; +1) (124 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; -1 1/2), Discipline (-3/4) [Notes: Weirdboys can only use this 'Discipline' once.] 12 ==== Acts of Faith ==== 10 1) //Spirit of the Martyr: //Healing BODY 3d6 (30 Active Points); OAF (Holy Icon; -1), Requires A Faith Roll (-1/2), Self Only (-1/2) 3 14 2) //Divine Guidance: //Find Weakness 12- with All Attacks (35 Active Points); OAF (Holy Icon; -1), Requires A Faith Roll (-1/2) 0 11 3) //Light of the Emperor: //Aid 3d6 (30 Active Points); OAF (Holy Icon; -1), Requires A Faith Roll (-1/2), Cannot Be Used Again Until All Points Fade (-1/4) 0 18 4) //The Passion: //(Total: 46 Active Cost, 18 Real Cost) Running +3" (9" total) (Real Cost: 6) **plus** //Divine Strength// Aid STR 3d6 (30 Active Points); OAF (Holy Icon; -1), Self Only (-1/2), Requires A Faith Roll (-1/2), Side Effects (Automatically becomes Berserk, and cannot make 11- Recovery Roll until all points have faded; -1/2), Cannot Be Used Again Until All Points Fade (-1/4) (Real Cost: 8) **plus** //Divine Resistance// Physical Damage Reduction, 25% (10 Active Points); OAF (Holy Icon; -1), Side Effects (Automatically becomes Berserk, and cannot make 11- Recovery Roll until all points have faded; -1/2), Cannot Be Used Again Until All Points Fade (-1/4) (Real Cost: 4) 1