====== Ranger ====== ===== 1st Level: ===== === Required: === * KS: Wilderness Lore (3 pts). * AK: Homeland (3 pts). * Tracking (3 pts). * Survival (2 pts). * PS: [[something wilderness-related]] (2 pts). * Navigation (2 pts). * Animal Handling (3 pts). * KS: Combat (1 pt). * 5 points in non-magic combat skill levels. === Allows: === * One Rank in the [[Wilderness Skill Group]] with the –¾ limitation “Must be a Ranger” (3 pts). * One skill rank only for use against a [[chosen enemy]] (3 pts). * Enhanced perception, +1 with all senses, with a –¾ limitation “must be a Ranger” (2 pts). * Environmental movement, Forest (3 pts). ===== 2nd Level: ===== === Required: === * One rank in the Wilderness Skill Group (3 pts). * Well Traveled (3 pts). * AK: Any (3 pts). * [[Druidic Mana Pool]] (2 pts). * KS: Combat (2 pts). === Allows: === * Two Ranks in the [[Wilderness Skill Group]] with the –¾ limitation “Must be a Ranger.” (6 pts). * One skill rank only for use against a second [[chosen enemy]] (3 pts). * Enhanced perception, +2 with all senses, with a –¾ limitation “must be a Ranger” (3 pts). * KS: //Weapon-style specialization// ([[Two-weapon style]], [[Archery]], or [[Mounted Combat]]). * //[[Animal Friendship]]//, 5d6 mind control (4 pts). * [[Speak with Animals]], 2d6 telepathy (2 pts). ===== 3rd Level: ===== === Required: === * Two ranks in the Wilderness Skill Group (6 pts). * Druidic Magic Skill (3 pts). * 5 points in 1st or 2nd level skills/powers. === Allows: === * Three Ranks in the [[Wilderness Skill Group]] with the –¾ limitation “Must be a Ranger.” (8 pts). * Two skill ranks only for use against a [[chosen enemy]] (6 pts). * Enhanced perception, +3 with all senses, with a –¾ limitation “must be a Ranger” (5 pts). * Danger Sense, any attack in the immediate vicinity, 11- (11 pts). * Access to the first level spells in the All, Animal, Divination, Plant, Protection, and Weather [[druidic spheres]]. * //[[Combat Casting]]// (3 pts). ===== 4th Level: ===== === Required: === * Three ranks in the Wilderness Skill Group (8 pts). * Druidic Magic Skill (5 pts). * KS: Druidic Rites (3 pts). * 5 points in first level druidic spells. === Allows: === * Four Ranks in the [[Wilderness Skill Group]] with the –¾ limitation “Must be a Ranger.” (11 pts). * Two skill ranks only for use against a second [[chosen enemy]] (6 pts). * Enhanced perception, +4 with all senses, with a –¾ limitation “must be a ranger” (7 pts). * Access to the first level spells of the Sun druidic sphere. * Access to the second level spells of the Animal and Plant [[druidic spheres]]. ===== 5th Level: ===== === Required: === * Four ranks in the Wilderness Skill Group (11 pts). * KS: Combat (3 pts). * 10 points in first level druidic spells. * 5 points in second level druidic spells. === Allows: === * Five Ranks in the [[Wilderness Skill Group]] with the –¾ limitation “Must be a Ranger.” (14 pts). * [[Trackless Stride]], 6’’ gliding (2 pts). * May pick another KS: Weapon-style specialization ([[Two-weapon style]], [[Archery]], or [[Mounted Combat]]). * Access to the second level spells of the Protection and Sun [[druidic spheres]].