Nor-East
| Movement
Gold Coin | Move in direction 1 or 2 |
East
| Movement
Gold Coin | Move in direction 2 or 3 |
Sou-East
| Movement
Gold Coin | Move in direction 3 or 4 |
Sou-West
| Movement
Gold Coin | Move in direction 4 or 5 |
West
| Movement
Gold Coin | Move in direction 5 or 6 |
Nor-West
| Movement
Gold Coin | Move in direction 6 or 1 |
Rope Arrow
| Special Movement
Gold Coin | Move into an adjacent Special Hex. If one isn't adjacent, remain stationary. | |
Run
| Movement
Gold Coin | Move two adjacent hexes in any direction, not necessarily a straight line, except into a Special Hex. This creates noise. All guards on the map tile(s) you run on that are at a status less than Alert change to Alert. |
Hide
| Special | If your thief marker is spotted and the marker is at least three hexes away from any guard, remove your thief marker from the map tile. Note - if your thief is still within line of sight of any guard, move the marker there. |
Rest
| Special | You rest. Reveal your Location Dial, move your Thief Marker to the revealed location and lay it on its side. You have revealed your location to the other players, but not to the guards. Retrieve all your spent or used Thief Cards and put them back in your deck. This is the only way you get Thief Cards back. |
Pick Pocket
| Special | You pick a guard's pocket. Must adjacent and out of line of sight to a guard. Reveal your Location Dial, move your Thief Marker to the revealed location as though you were spotted. You have revealed your location to everyone - guards and players. Take the top facedown card from the Guard Cards deck and place it in your deck. |
Exit
| Special | Your exit card. Place it next to a map tile that isn't the vault and isn't the tile you entered the game from. |