Find a Patron - Go look for someone to hire the crew.
1d6+Crew sent+$ spent+existing Patrons. 5= 1 new, 6= 2 new Patrons.
Train - Go to the gun range and the gym.
Get +1XP for that crew member
Trade - Try to score some new equipment.
d100 table (pg79), 1 roll per crew sent, additional rolls $3 each.
Recruit - Expand your crew.
If <6 then each member sent recruits a new member. Otherwise 1d6+Crew sent = 6+ to recruit a new member.
Explore - See the sights around town.
d100 table (pg80), 1 roll per crew sent.
Track - Look for a Rival for a Showdown.
if 1d6+Crew Sent+$ spent = 6+ then you Showdown with Rival of choice in Step 3
Repair your Kit - Try to fix broken items.
1d6+Savvy+$ spent+1 if Engineer. 6+=repaired, natural 1=destroyed.
Decoy - Help avoid Rivals finding you.
Each crew member gives +1 to roll for Rivals tracking you down.