Accelerate Metabolism

This spell allows for natural healing by speeding up the metabolism of the target creature. The target does not move any faster than normal; rather, he just lives faster. The energy expended by the target's body tends to fatigue the creature, as the stresses placed by such a rapid metabolism age the creature slightly.

College: Matter
Philosophy: Necromancy
Special Effects: Arcane Magic, Matter, Necromancy, Time
Effect: Healing BODY 4d6
Casting Time: Full Phase
Target/Area Affected: Single Creature
Duration: Instant
Range: No Range
Active Cost: 40
Skill Roll Penalty: -2
Real Cost: 11
END Cost: 4

Accelerate Metabolism: Healing BODY 4d6 (40 Active Points) - Extra Time (Full Phase; -1/2), Others Only (-1/2), Requires A Power Skill: Necromancy Roll (-1/2), Side Effects (Drain END 6d6 vs. Recipient With No Defense; Happens Automatically -1/2), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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