<u>Spell #75</u>


Baneblade

When this spell is cast upon a weapon, that weapon becomes magically attuned to a single being named by the wizard during casting. When in combat with that being, the weapon's potency increases, allowing its wielder greater ability in combat against this single foe.

The foe must be a specific being (i.e., the spell can be made to work &quot;Against Hrothgar Bloodaxe, Son of Ulth Grayspear of the Elk Tribe of the Chayk&quot;, not &quot;Against any Chayk warrior I happen to meet&quot;). The bonuses gained through this spell do not apply to combat with other beings, even if the wielder of the enchanted weapon is fighting a second opponent along with the named enemy.

The spell ends after a month if the wielder of the weapon has not entered combat with the named enemy in that time. Despite the spell's name, any type of hand weapon can be enchanted using this magic.


College: Change
Philosophy: Enchantment
Special Effects: Arcane Magic, Change, Enchantment, Weapon
Effect: +4 With Hand-to-Hand Combat
Casting Time: Full Phase
Target/Area Affected: Single Weapon
Duration: Special
Range: No Range
Active Cost: 48
Skill Roll Penalty: -2
Real Cost: 9
END Cost: 5

Baneblade: +4 With Hand-to-Hand Combat - Trigger (Trigger Is Entering Melee Combat With The Designated Enemy; Does Not Reset, Expires After 1 Month, Character Doesn't Control Activation; +1/4), Useable By Other (+1/4)(60 Active Points); Only vs. A Single, Specific Opponent Named At Casting (-2), OAF: Weapon To Be Enchanted (-1), Requires A Power Skill: Enchantment Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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