Table of Contents
Ranger
1st Level:
2nd Level:
3rd Level:
4th Level:
5th Level:
Ranger
1st Level:
Required:
KS: Wilderness Lore (3 pts).
AK: Homeland (3 pts).
Tracking (3 pts).
Survival (2 pts).
PS:
something wilderness-related
(2 pts).
Navigation (2 pts).
Animal Handling (3 pts).
KS: Combat (1 pt).
5 points in non-magic combat skill levels.
Allows:
One Rank in the
Wilderness Skill Group
with the –¾ limitation “Must be a Ranger” (3 pts).
One skill rank only for use against a
chosen enemy
(3 pts).
Enhanced perception, +1 with all senses, with a –¾ limitation “must be a Ranger” (2 pts).
Environmental movement, Forest (3 pts).
2nd Level:
Required:
One rank in the Wilderness Skill Group (3 pts).
Well Traveled (3 pts).
AK: Any (3 pts).
Druidic Mana Pool
(2 pts).
KS: Combat (2 pts).
Allows:
Two Ranks in the
Wilderness Skill Group
with the –¾ limitation “Must be a Ranger.” (6 pts).
One skill rank only for use against a second
chosen enemy
(3 pts).
Enhanced perception, +2 with all senses, with a –¾ limitation “must be a Ranger” (3 pts).
KS:
Weapon-style specialization
(
Two-weapon style
,
Archery
, or
Mounted Combat
).
Animal Friendship
, 5d6 mind control (4 pts).
Speak with Animals
, 2d6 telepathy (2 pts).
3rd Level:
Required:
Two ranks in the Wilderness Skill Group (6 pts).
Druidic Magic Skill (3 pts).
5 points in 1st or 2nd level skills/powers.
Allows:
Three Ranks in the
Wilderness Skill Group
with the –¾ limitation “Must be a Ranger.” (8 pts).
Two skill ranks only for use against a
chosen enemy
(6 pts).
Enhanced perception, +3 with all senses, with a –¾ limitation “must be a Ranger” (5 pts).
Danger Sense, any attack in the immediate vicinity, 11- (11 pts).
Access to the first level spells in the All, Animal, Divination, Plant, Protection, and Weather
druidic spheres
.
Combat Casting
(3 pts).
4th Level:
Required:
Three ranks in the Wilderness Skill Group (8 pts).
Druidic Magic Skill (5 pts).
KS: Druidic Rites (3 pts).
5 points in first level druidic spells.
Allows:
Four Ranks in the
Wilderness Skill Group
with the –¾ limitation “Must be a Ranger.” (11 pts).
Two skill ranks only for use against a second
chosen enemy
(6 pts).
Enhanced perception, +4 with all senses, with a –¾ limitation “must be a ranger” (7 pts).
Access to the first level spells of the Sun druidic sphere.
Access to the second level spells of the Animal and Plant
druidic spheres
.
5th Level:
Required:
Four ranks in the Wilderness Skill Group (11 pts).
KS: Combat (3 pts).
10 points in first level druidic spells.
5 points in second level druidic spells.
Allows:
Five Ranks in the
Wilderness Skill Group
with the –¾ limitation “Must be a Ranger.” (14 pts).
Trackless Stride
, 6’’ gliding (2 pts).
May pick another KS: Weapon-style specialization (
Two-weapon style
,
Archery
, or
Mounted Combat
).
Access to the second level spells of the Protection and Sun
druidic spheres
.