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You can push yourself twice for strength based checks for an additional 1 stress, each consequent double push gains level 1 harm (over extended). If used in battle, this ability can cause uncontrolled bloodlust (attacking characters indiscriminately)
In hot environments take Level 2 harm (heat exhaustion) every 2 hours.
-1d to command if the intended effect is specific and requires speech.
Any harm caused by these abilities can be healed by hibernating for 48 hours. Level 2-3 harm grants the crew one Gambit.