games:board:hmgthiefdeck
Table of Contents
Thief Deck
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Your Thief Deck consists of any unplayed and unspent Thief Cards of your colour and any unplayed Guard Cards you have acquired.
- All cards in your Thief Deck are available to use in your turn. Your hand size is the same as your deck size.
- When Guard Cards are bought with Thief Cards, the Guard Cards immediately go into your Thief Deck. You can only have 6 Guard Cards.
- Thief Cards are placed face down in the Player Phase and turned face up when every player is ready.
- Your thief must move according to the card played if they can.
- If a Rope Arrow card is played and there is no adjacent Special Hex, the thief remains stationary. Likewise if a move would have them go into a wall, they remain stationary. This can be used to bluff other players into wrongly guessing where your thief actually is.
- Spent Thief Cards (from buying Guard Cards, or from using them in the Players Movement Phase) are always placed in a line in order of use in front of you such that all other players can see all your spent cards.
- Only cards showing a Gold Coin may be spent to buy Guard Cards.
- You can only get your cards back by Resting.
Cards
Movement with Thief Cards
Movement directions are based on the compass rose shown on the Play Aid Tile. How you place the Play Aid Tile is up to the players and directions may be in any facing, but as all players are using the same compass rose, they will be consistent.
games/board/hmgthiefdeck.txt · Last modified: 2017/09/16 18:01 by 127.0.0.1