User Tools

Site Tools


roleplaying:campaign:nfl:nflandrewsheet

Andrew Johnson

Character Name: Andrew Johnson
Alternate Identities:
Player Name: Victor Connor
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [4]
18 DEX 10 24 18 13- OCV 6 DCV 6
10 CON 10 0 10 11-
12 BODY 10 4 12 11-
11 INT 10 1 11 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
8 COM 10 -1 8 11-
4 PD 4 0 7/9 7/9 PD (3/5 rPD)
2 ED 2 0 5/7 5/7 ED (3/5 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
6 REC 6 0 6
20 END 20 0 20
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 42 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 130
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 7/9
Res. Phys. Defense 3/5
Energy Defense 5/7
Res. Energy Defense 3/5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Strike 1/2 +0 +2 STR +2d6 Strike
Martial Throw 1/2 +0 +1 STR +v/5, Target Falls
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Andrew Johnson
Alternate Identities:
Player Name: Victor Connor
SKILLS
Cost  Name
0 Acting 8-
0 Climbing 8-
0 Computer Programming 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Custom Adder, Science Fiction & Space Vehicles
0 PS: Mercenary 8-
9 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, Vehicle Weapons
3 Tactics 11-
3 Teamwork 13-
3 Traveler
0
1) AK: Local area 8-
18 Total Skills Cost
TALENTS
Cost  Name
6 Lightning Reflexes: +4 DEX to act first with All Actions
3 Lightsleep
15 Danger Sense (Intuitional, Sensitivity: Out of Combat) 11-
6 Combat Luck (3 PD/3 ED)
30 Total Talents Cost
 
POWERS
Cost  Power END
17 Find Weakness 11- (All Attacks) (30 Active Points); Extra Time Full Phase, Only to Activate Constant or Persistent Power (-1/4), Character May Take No Other Actions (-1/4), Costs Endurance Only Costs END to Activate (-1/4) 3
12 Biostinger: Drain Speed 5d6 (50 Active Points); PD Applies (-1), 6 Charges (-3/4), Restrainable (-1/2), Beam (-1/4), Can Be Missile Deflected (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4)
29 Total Powers Cost
EQUIPMENT
Equipment END
Blaster Pistol: (Total: 61 Active Cost, 18 Real Cost) Energy Blast 9d6 (vs. ED), 32 Charges (+1/4) (56 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
Comm Badge: Radio Perception/Transmission (10 Active Points); IAF (-1/2)
Spacesuit
1) Environment Protection: Life Support , Safe in Intense Cold, Safe in Low Pressure/Vacuum (4 Active Points); OIF (-1/2)
2) Breathing Gases: Life Support , Self-Contained Breathing, 1 Continuing Fuel Charges lasting 6 Hours each (+0) (10 Active Points); OIF (-1/2)
3) Protection: Armor (2 PD/2 ED) (6 Active Points); Activation Roll 11- (-1), OIF (-1/2), Real Armor (-1/4)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
11 Total Martial Arts Cost

Character Name: Andrew Johnson
Alternate Identities:
Player Name: Victor Connor
DISADVANTAGES
Cost  Disadvantage
20 Hunted: Replicant megacorp 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
20 Psychological Limitation: Code of Honour (Common; Total)
15 Psychological Limitation: Wants to bring down megacorps (Common; Strong)
10 Distinctive Features: Replicant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Money: Poor
5 Unluck: 1d6
0 Normal Characteristic Maxima
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 6' 2"
Weight: 177 lbs
Description:
BACKGROUND

roleplaying/campaign/nfl/nflandrewsheet.txt · Last modified: 2013/03/18 21:51 by 127.0.0.1