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roleplaying:hero:resources:gp:airwalking

Airwalking

With this spell, the recipient creature can literally walk on air by simply stepping "up" onto nothing. The spell supports him in mid-air as he walks at his normal rate.

College: Change
Philosophy: Enchantment
Special Effects: Arcane Magic, Change, Enchantment, Flight
Effect: Flight 6 meters
Casting Time: 1/2 Phase
Target/Area Affected: Single Creature
Duration: Constant
Range: No Range
Active Cost: 10
Skill Roll Penalty: -0
Real Cost: 4
END Cost: 1

Air Walking: Flight 6" - Useable By Other (+1/4), Uncontrolled (Lasts Until The Recipient Sets Foot On A Solid Surface Again; +1/2)(18 Active Points); Requires A Power Skill: Enchantment Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/airwalking.txt · Last modified: 2009/08/31 21:29 by 127.0.0.1