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roleplaying:hero:resources:gp:archers_bane

Archer's Bane

This spell causes arrows and other missiles fired at the wizard to turn back on their flight path and strike their caster.

College: Change
Philosophy: Abjuration
Special Effects: Arcane Magic, Change, Abjuration
Effect: Reflection
Casting Time: 1/2 Phase
Target/Area Affected: Caster
Duration: Constant
Range: Self
Active Cost: 45
Skill Roll Penalty: -2
Real Cost: 15
END Cost: 4

Archer's Bane: Reflection - Costs END Only To Activate (+1/4), Constant (+1/2), Uncontrolled (Lasts 1 Turn + 1 Phase Per Point By Which The Skill Roll Was Made; +1/2)(45 Active Points); Only Works Against Normal, Non-Magical Arrows, Sling Stones, And Other Small Missiles (-1), Requires A Power Skill: Abjuration Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/archers_bane.txt · Last modified: 2009/08/31 21:29 by 127.0.0.1