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roleplaying:hero:resources:gp:astral_awareness

Astral Awareness

The Astral Awareness spell allows the caster to see and hear into the Astral Plane without physically entering that mystic dimension. While this spell is in effect, the "real world" looks filtered and hazy, causing the wizard to suffer a -3 to all Perception rolls involving the "real world".

College: Change
Philosophy: Enchantment
Special Effects: Arcane Magic, Change, Enchantment, Senses
Effect: Perceive Into The Astral Plane (Sight Group and Hearing Group)
Casting Time: 1/2 Phase
Target/Area Affected: Caster
Duration: Constant
Range: Self
Active Cost: 10
Skill Roll Penalty: -0
Real Cost: 3
END Cost: 1

Astral Awareness: Perceive Into The Astral Plane (Sight Group and Hearing Group)(10 Active Points); Requires A Power Skill: Enchantment Magic Roll (-1/2), Side Effect (-3 Penalty To PER Rolls In The Real World While Spell Is In Effect; Automatically Occurs; -1/2), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/astral_awareness.txt · Last modified: 2009/08/31 21:29 by 127.0.0.1