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roleplaying:hero:resources:gp:blood_dagger

<u>Spell #100</u>


Blood Dagger

With this spell, the caster uses his own blood to create a crimson-colored dagger almost a foot in length. The knife is more effective a weapon than a standard dagger. There is a price, however: for every phase the dagger exists, the caster suffers a point of BODY damage. Using one's own blood in this fashion is black magic, and its use puts the caster's soul in peril.


College: Matter
Philosophy: Necromancy
Special Effects: Arcane Magic, Matter, Necromancy, Blood Magic, Black Magic
Effect: HKA 1d6+1
Casting Time: 1/2 Phase
Target/Area Affected: Single Creature
Duration: Constant
Range: No Range
Active Cost: 45
Skill Roll Penalty: -2
Real Cost: 9
END Cost: 4

Blood Dagger: Hand Killing Attack 1d6+1 - Costs END Only To Activate (+1/4), Constant (+1/2), Penetrating (+1/2)(45 Active Points); Side Effects (Caster Takes 1 BODY Damage Each Phase Spell Is Active; -1), Side Effects (The Corrupted Soul Process; -1), Requires A Power Skill: Necromancy Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/blood_dagger.txt · Last modified: 2009/08/31 21:28 by 127.0.0.1