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roleplaying:hero:resources:gp:bone_armor

Bone Armor

This transfers a pile of bones into a macabre suit of armor that clings to the wizard's body. The armor is susceptible to attacks, and once it has been chipped away the spell ends. A wizard can only have one Bone Armor spell active at a time. The bones used to construct the armor must be large enough to realistically provide protection. A man-sized creature trying to use a pile of chicken bones as armor naturally has unrealistic expectations.

College: Change
Philosophy: Abjuration
Special Effects: Arcane Magic, Change, Abjuration
Effect: Armor (+6 PD/+6 ED)
Casting Time: 1/2 Phase
Target/Area Affected: Caster
Duration: Special
Range: Self
Active Cost: 18
Skill Roll Penalty: -1
Real Cost: 5
END Cost: 2

Bone Armor: Armor (+6 PD/+6 ED)(18 Active Points) - ), Ablative (BODY Only; -1/2), OAF: Pile of Large Bones (-1), Requires A Power Skill: Abjuration Magic Roll (-1/2), Costs END Only To Activate (-1/4), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/bone_armor.txt · Last modified: 2009/08/31 21:28 by 127.0.0.1