User Tools

Site Tools


roleplaying:bitd:threat_roll

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
roleplaying:bitd:threat_roll [2025/03/31 03:58] – [Gaining Edge] curufearoleplaying:bitd:threat_roll [2025/03/31 18:55] (current) – [Threat Roll] curufea
Line 1: Line 1:
 ====== Threat Roll ====== ====== Threat Roll ======
-The Threat Roll is made after the GM describes a bad consequence that is about to happen.  You start with as many dice as the Action being used to negate/lessen the consequence.+^ Go back to [[roleplaying:bitd:start|Blades in the Dark]] ^ 
 +The Threat Roll is made after the GM describes a **bad consequence** that is about to happen.  You start with as many dice as the **Action** being used to negate/lessen the consequence.
 ===== Bonus Dice ===== ===== Bonus Dice =====
 You can get additional dice to your roll from: You can get additional dice to your roll from:
-  * Taking an additional Threat (however additional threats must be assigned dice results after you have rolled) +  * Taking an **additional Threat** (however additional threats must be assigned dice results after you have rolled) 
-  * Taking a Devil's Bargain and paying the cost+  * Taking a **Devil's Bargain** and paying the cost
 ===== Push Yourself ===== ===== Push Yourself =====
-You can lessen or negate the consequence of a Threat by rolling your Attribute and paying the Stress based on your roll.  You may ask the GM what the consequence change would be before you decide to roll.  The Stress cost is between 0 and 3.+You can lessen or negate the consequence of a Threat by rolling your **Attribute** and paying the **Stress** based on your roll.  You may ask the GM what the consequence change would be before you decide to roll.  The Stress cost is between 0 and 3.
 ===== Gaining Edge ===== ===== Gaining Edge =====
 This is similar to Gambits in Scum & Villainy but more limited and temporary.  When you roll more than one 6 you gain an **Edge**.  You can spend it immediately or keep it until later.  At Downtime it dissappears.  An Edge can give you **greater effect** in an action or be used as a **bonus die** or can be **used on a team mate** if appropriate.  You may have several Edges from different rolls but they all dissapear in Downtime. This is similar to Gambits in Scum & Villainy but more limited and temporary.  When you roll more than one 6 you gain an **Edge**.  You can spend it immediately or keep it until later.  At Downtime it dissappears.  An Edge can give you **greater effect** in an action or be used as a **bonus die** or can be **used on a team mate** if appropriate.  You may have several Edges from different rolls but they all dissapear in Downtime.
 ===== Desparate Position ===== ===== Desparate Position =====
-If outnumbered, outclassed or badly impaired the standard roll is desparate.  Only a 6 counts as a success and all other numbers mean you suffer the consequences.  However you do get XP from it.+If outnumbered, outclassed or badly impaired the standard roll is desparate.  **Only a 6** counts as a success and all other numbers mean you suffer the consequences.  However you do get XP from it.
roleplaying/bitd/threat_roll.1743418734.txt.gz · Last modified: 2025/03/31 03:58 by curufea