roleplaying:hero:ws:upkeep
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roleplaying:hero:ws:upkeep [2023/12/12 13:42] – created curufea | roleplaying:hero:ws:upkeep [2023/12/12 19:14] (current) – curufea | ||
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====== Upkeep ====== | ====== Upkeep ====== | ||
Back to [[: | Back to [[: | ||
- | ===== | + | ===== Just How Much Silver Should a Player Spend on Upkeep? ===== |
- | Just How Much Silver Should a Player Spend on Upkeep? ===== | + | |
Jarold W. Holland-Hibbert © 1997 | Jarold W. Holland-Hibbert © 1997 | ||
+ | |||
+ | Rescued from [[https:// | ||
==== Introduction ==== | ==== Introduction ==== | ||
- | One of the strengths of the H’rnMaster | + | One of the strengths of the HarnMaster |
Each player is unique in their spending habits and the manner in which they portray their character. Keeping track of the different levels of day to day spending for several players on such items as food and drink can soon become tedious. Often there will be a need for the game to focus on the immediate or medium range goals of the party and the daily haggle for butter and eggs would interfere with the smooth flow of the game. Simplifying the bookkeeping of some daily routines can help maintain game flow and allow players to focus on more pressing concerns of the campaign. | Each player is unique in their spending habits and the manner in which they portray their character. Keeping track of the different levels of day to day spending for several players on such items as food and drink can soon become tedious. Often there will be a need for the game to focus on the immediate or medium range goals of the party and the daily haggle for butter and eggs would interfere with the smooth flow of the game. Simplifying the bookkeeping of some daily routines can help maintain game flow and allow players to focus on more pressing concerns of the campaign. | ||
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- | Players often spend most of their time during spring, summer and fall adventuring in the classical sense by traveling the breadth of H’rn, exploring ruins, plundering tombs and hiring themselves out as adventurers. Generally, the only time players provide honest labour for long periods is as journeymen on H’rn | + | Players often spend most of their time during spring, summer and fall adventuring in the classical sense by traveling the breadth of Harn, exploring ruins, plundering tombs and hiring themselves out as adventurers. Generally, the only time players provide honest labour for long periods is as journeymen on Harn during the winter months when traveling in the snow would likely cause them to die of exposure. Typically the wages earned during the winter months would average 80% of those net incomes listed in HarnDex. |
To simplify the accounting associated with year round routine monthly expenses I allow my players to choose a " | To simplify the accounting associated with year round routine monthly expenses I allow my players to choose a " | ||
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- | The lifestyle' | + | The lifestyle' |
- | + | ||
- | The **Thrifty** player spends roughly 55d total per month: | + | |
- | + | ||
- | 15d on food and beverage | + | |
- | + | ||
- | 15d armour and weapon maintenance | + | |
- | + | ||
- | 15d equipment and clothing maintenance, | + | |
- | + | ||
- | 10d accommodation | + | |
- | + | ||
- | The **Standard** player spends roughly 95d total per month: | + | |
- | + | ||
- | 30d on food and beverage | + | |
- | + | ||
- | 20d armour and weapon maintenance | + | |
- | + | ||
- | 30d equipment and clothing maintenance, | + | |
- | + | ||
- | 15d accommodation | + | |
- | + | ||
- | The **Superior** player spends roughly130d total per month: | + | |
- | + | ||
- | 40d on food and beverage | + | |
- | + | ||
- | 25d armour and weapon maintenance | + | |
- | + | ||
- | 45d equipment and clothing maintenance, | + | |
- | + | ||
- | 20d accommodation | + | |
- | + | ||
- | The **Extravagant** player spends roughly175d total per month: | + | |
- | + | ||
- | 60d on food and beverage | + | |
- | + | ||
- | 30d armour and weapon maintenance | + | |
- | + | ||
- | 60d equipment and clothing maintenance, | + | |
- | 25d accommodation | + | ==Monthly Expenses== |
+ | ^ ^ Thrifty | ||
+ | ^ Total | 55d | 95d | 130d | 175d | | ||
+ | ^ food and beverages | 15d | 30d | 40d | 60d | | ||
+ | ^ armour and weapon maintenance | 15d | 20d | 25d | 30d | | ||
+ | ^ equipment and clothing maintenance, | ||
+ | ^ accommodation | ||
These monthly rates include standard Harnic tolls and head taxes but do not include property taxes and transportation. Upkeep for horses, their tack, harnesses, grooming and fodder would add an additional 60d expense per month. Players are assumed to do their own minor repairs to weapons, armour, clothing and equipment using appropriate tools to which they must have access or carry as additional equipment. Major repairs such as the reattachment of a severed arm on a coat of mail or replacing the lining of a leather tunic is performed at an additional cost as outlined in the HarnMaster Core Weaponcrafting rules. The lifestyle costs assume approximately 10 days stay in average quality inns (rated 3 stars) in shared accommodations with the remainder of the month spent sleeping under the stars, in out buildings (i.e., sheds) or as the guests of NPC's. Players are also expected to exploit opportunities to supplement their diet with game obtained from hunting, poaching or foraging while in the wilderness. When staying for extended periods in an urban environment upkeep is usually increased by 10%-50% depending on individual circumstances. While working as a journeyman, a PC's rent and food are usually included as part of their wages whereas the same PC enjoying himself without employment for 30 days in an inn will increase expenses related to food and accommodation upkeep by 50%. The specific equipment and armour of each player character vary and the upkeep costs associated with each lifestyle are generalized. If a player does not wear armour or carry many weapons the upkeep fees represent costs for expendable items such as quills, ink, vellum, spell seeds, incenses and Clerical/ | These monthly rates include standard Harnic tolls and head taxes but do not include property taxes and transportation. Upkeep for horses, their tack, harnesses, grooming and fodder would add an additional 60d expense per month. Players are assumed to do their own minor repairs to weapons, armour, clothing and equipment using appropriate tools to which they must have access or carry as additional equipment. Major repairs such as the reattachment of a severed arm on a coat of mail or replacing the lining of a leather tunic is performed at an additional cost as outlined in the HarnMaster Core Weaponcrafting rules. The lifestyle costs assume approximately 10 days stay in average quality inns (rated 3 stars) in shared accommodations with the remainder of the month spent sleeping under the stars, in out buildings (i.e., sheds) or as the guests of NPC's. Players are also expected to exploit opportunities to supplement their diet with game obtained from hunting, poaching or foraging while in the wilderness. When staying for extended periods in an urban environment upkeep is usually increased by 10%-50% depending on individual circumstances. While working as a journeyman, a PC's rent and food are usually included as part of their wages whereas the same PC enjoying himself without employment for 30 days in an inn will increase expenses related to food and accommodation upkeep by 50%. The specific equipment and armour of each player character vary and the upkeep costs associated with each lifestyle are generalized. If a player does not wear armour or carry many weapons the upkeep fees represent costs for expendable items such as quills, ink, vellum, spell seeds, incenses and Clerical/ |
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