======Cargo Bay====== {{ http://www.battlestations.info/art/cargo_bay.jpg|Cargo Bay}} =====Actions===== ===Repair module=== __Skill__: Engineering\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: No\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ====Notes==== Cargo bays may contain goods and equipment. They may also be used to store auxillary equipment for free before a mission begins. Goods take up a 1x1 square each. Goods and Auxillary Equpment slow movement in the same manner as a slagged module (ie move cost doubled). ===Auxillary Equipment=== Up to 3 pieces of auxillary equipment may be placed in a Cargo Bay (4 if upgraded). Each piece takes up a 2x2 square (except for the Auxilary Fighter which is 2x4). These items must be requisitioned or purchased unless they are marked [free]. **Armoury** [GCW 16] __Price__: 500 1 cargo __Req__: 13\\ Stores up to 150 mass of equipment, items within armoury are not subjected to EMP, quickdraw action to get 1 chosen item into hand or slung, if armoury is broken items become inaccessible, if slagged all items suffer EMP\\ __Upgraded__: Stores up to 300 mass **Atmospherics** [PG 13] __Price__: 250 1 cargo __Req__: 10\\ Maneuvering in atmosphere at effective shipsize - 1, landing gear absorbs up to 6 hull damage upon landing, cargobay must have outside facing\\ __Upgraded__: Effective shipsize - 2 **AutoEngineer** [PG 13] __Price__: 500 1 cargo __Req__: 11\\ Professional engineering 3, armoured, ignores OOC, operates battlestations remote at no penalty\\ __Upgraded__: Professional engineering +1, can also get AI upgrade (see bot upgrades) **AutoMarine** [PG 13] __Price__: 500 1 cargo __Req__: 11\\ Professional combat 3, armoured, ignores OOC, operates battlestations remote at no penalty\\ __Upgraded__: Professional combat +1, can also get AI upgrade (see bot upgrades) **AutoPilot** [PG 13] __Price__: 500 1 cargo __Req__: 11\\ Professional piloting 3, armoured, ignores OOC, operates battlestations remote at no penalty\\ __Upgraded__: Professional piloting +1, can also get AI upgrade (see bot upgrades) **AutoScientist** [PG 13] __Price__: 500 1 cargo __Req__: 11\\ Professional science 3, armoured, ignores OOC, operates battlestations remote at no penalty\\ __Upgraded__: Professional science +1, can also get AI upgrade (see bot upgrades) **Auxiliary Fighter** [GCW 16] __Price__: 1500 2 cargo __Req__: 15\\ Hangar extra fighter adjacent to fighter bay, can be transfered to fighter bay and be launched\\ __Upgraded__: Cargo item itself not upgradable but fighter is **Battery** [BCR 41] __Price__: 250 1 cargo __Req__: 11\\ Make engineering check vs 8 to distribute power equal to the number successes on helm, guns and shield, counts as engine module action, failure will still exhaust the battery not gaining any energy from it, once per mission only\\ __Upgraded__: (unofficial) bonus +1 to engineering **Brig** [POT 21] __Price__: 350 1 cargo __Req__: 10\\ Holds up to 3 characters, reroll each die that would damage the brig, characters inside get reroll vs damage from outside as long brig is functional, if brig is damaged characters sustain 1d6 damage and are set free, lock from outside using science check, to unlock science check higher equal than check during locking\\ __Upgraded__: Bonus +1 to science check when locking **CargoArm** [PG 13] __Price__: 500 1 cargo __Req__: 11\\ Retrieve small objects in your hex and place in cargo bay, can grab tractored missiles, check engineering vs shipspeed, cargobay must have outside facing\\ __Upgraded__: (unofficial) bonus +1 to grab check **Digital Actualizer** [DOD 8] __Price__: 500 1 cargo __Req__: 11\\ You may ask 1 free follow-up question when asking yes/no questions, if you fail the initial science check you must make a sanity check\\ __Upgraded__: Not upgradable **Diplomacy Protocol Studio** [POT 21] __Price__: 500 1 cargo __Req__: 11\\ Bonus +1 to all diplomacy skill checks from this ship\\ __Upgraded__: Bonus is +2 **Docking Clamps** [GCW 17] __Price__: 250 1 cargo __Req__: 9\\ While docked to other ship take action (engineering vs 8) from any battlestation to lock or unlock, break free with maneuver at difficulty +3 and suffer 3d6 hull damage, if maneuver fails both ships suffer normal OOC - shipsize\\ __Upgraded__: Break-free-difficulty modifier increases by +3 **EAME** [BCR 41] __Price__: 500 1 cargo __Req__: 0\\ Can be used as any kind of module for one action and then is destroyed, engineering vs 11 to configure as chosen module, all restriction must still be met (max 4 modules per type, facing restrictions)\\ __Upgraded__: (unofficial) bonus +1 to engineering when reconfiguring **EMP Generator** [POT 21] __Price__: 500 1 cargo __Req__: 12\\ Activate from any battlestation with science vs 11, treat every space onboard the ship as though in LOS of a EMP grenade detonation, generator can only be used once per round\\ __Upgraded__: (unofficial) bonus +1 to science check **Explosion Modulator** [POT 21] __Price__: 500 1 cargo __Req__: 11\\ The ships shield levels are considered doubled against explosions of ships or the fusion cannon\\ __Upgraded__: Not upgradable **Gas Generator** [BW 7] __Price__: 350 1 cargo __Req__: 10\\ Generate gas effect of your choice in all of the ships non-broken modules, science vs 8 to activate, roll d6 each phase and dissipate on 6\\ __Upgraded__: Not upgradable **Ghoster** [DOD 8] __Price__: 500 1 cargo __Req__: 11\\ The device allows anyone in the cargo bay as a normal action to become living plasma, teleporting between functioning battlestations once per phase where they may make a battlestations action, if the device is broken while anyone is energized they must pass athletics s 11 or become enemy ghosts (see DOD 37), device need to be repaired for ghosts to return to normal state, if it is deactivated ghosts corporealizes and must make sanity check, ghosts cannot leave the ship\\ __Upgraded__: Not upgradable **Gymnasium** [POT 21] __Price__: 300 1 cargo __Req__: 8\\ All crew starting the mission on a ship with a gymnasium automatically succeed on the first athletics check they attempt in a mission, enemy crews from such ships get a free reroll on each athletics check\\ __Upgraded__: Automatically succeed in the first two athletics checks **Hull Stabilizer** [BCR2 41] __Price__: 250 1 cargo __Req__: 8\\ Reroll up to both dice in a hull check once, not cumulative\\ __Upgraded__: Not upgradable **Inertial Dampener** [POT 21] __Price__: 450 1 cargo __Req__: 9\\ Engineering vs 8 to set maximum OOC to a value between 1 - 6, OOC that exceeds the current maximum becomes hull damage\\ __Upgraded__: Bonus +1 to engineering check **Ionizer** [POT 21] __Price__: 550 1 cargo __Req__: 13\\ On/Off, while active all ion bore levels onboard are considered one level higher, multiple ionizer are not cumulative\\ __Upgraded__: Not upgradable **Local Life Support** [BCR2 41] __Price__: 250 1 cargo __Req__: 8\\ Grants life support for one additional passenger, also acts as EVA for all personnel in the respective cargo bay\\ __Upgraded__: Not upgradable **Megafin** [POT 22] __Price__: 400 1 cargo __Req__: 10\\ Choose direction when deploying, engineering vs 8 to undeploy or redeploy, bonus +3 to all attempts to turn in one direction but -3 penalty to turn the other way, no modification if undeployed, multiple megafins are cumulative\\ __Upgraded__: Not upgradable **Megateleportometer** [POT 22] __Price__: 450 1 cargo __Req__: 13\\ Bonus +3 to all attempts to use a teleporter, multiple megateleportometers are not cumulative\\ __Upgraded__: Not upgradable **Mine Sweeper** [GCW 17] __Price__: 250 1 cargo __Req__: 11\\ Upon entering a hex with a mine take action at any battlestation, place 1 used marker and roll 1d6 (luckable) if > #used successful else mine goes off in cargobay\\ __Upgraded__: (unofficial) bonus +1 to d6 roll **Neutralizing Dampener** [BW 7] __Price__: 350 1 cargo __Req__: 10\\ Generates field that prevents ERG barrels any where on the ship from detonation when destroyed\\ __Upgraded__: Not upgradable **Ouchifier** [POT 22] __Price__: 600 1 cargo __Req__: 14\\ On/Off, each occupant onboard when ouchifier is active suffers 1d6 damage per phase, all damage reduction applies\\ __Upgraded__: Not upgradable **PA Charging Station** [GCW 18] __Price__: 3000 1 cargo __Req__: 17\\ Supports one powered armour\\ __Upgraded__: Charging station is not upgradable but powered armour is **Radium Cannon Feed** [POT 22] __Price__: 700 1 cargo __Req__: 15\\ Cannon deals -1 per die of hull damage and +1 per die of personal damage, module damage and OOC are calculated based on the unmodified die rolls\\ __Upgraded__: Not upgradable **RecRoom** [PG 13] __Price__: 1000 1 cargo __Req__: 14\\ Up to 4 crew may spend one upgrade attempt here to gain 1 temporary luck for the mission\\ __Upgraded__: (unofficial) supports up to 5 crew **Rocket Booster** [POT 22] __Price__: 250 1 cargo __Req__: 8\\ Requires external aft facing cargo bay, fire booster from any battlestation as automatic action, ships speed cannot exceed 11 surplus generates more OOC, reload booster costs 50, can be mounted to the front to decelerate effect: roll 3d6 (luckable) ; highest: add to hull damage; middle: add to OOC; lowest: add to speed\\ __Upgraded__: Not upgradable **Safety Chamber** [POT 22] __Price__: 250 2 cargo __Req__: 9\\ Can hold 1 cargo item or 4 barrel sized items, all items or characters inside get reroll on all destruction or damage dice while, chamber is functional, chamber itself has damage die reroll while functioning\\ __Upgraded__: Not upgradable **Self Destruct System** [POT 22] __Price__: 750 1 cargo __Req__: 16\\ Requires authorized helm action at all three helm battlestations in the same phase to activate, usually set for 12 phases, cannot be set for lower than 3 phases, to deactivate requires an action at all three helm battlestations these need not be in the same phase, this cargo item cannot be damaged, if the countdown finishes the ship explodes\\ __Upgraded__: Not upgradable **Shield Transponder** [GCW 69] __Price__: 1500 1 cargo __Req__: 11\\ Ignore your own shields power level for the purpose of teleporting\\ __Upgraded__: Not upgradable **Shieldcutter** [POT 23] __Price__: 500 1 cargo __Req__: 15\\ On/Off, while online your ships gun attacks ignore targets shields but you suffer an attack equal to the targets shields, apply own shields against this attack, this blowback occurs even if you miss, shieldcutter can only be used if target is within a range equal to your guns power level\\ __Upgraded__: Not upgradable **Solar Sails** [POT 23] __Price__: 250 1 cargo __Req__: 10\\ Requires exterior facing cargo bay, if deployed and in a system with a sun generate one power during power generation, engineering vs 11 to furl or unfurl not remotely, if cargo bay is damaged while sail is unfurled it is destroyed\\ __Upgraded__: Not upgradable **Stabilizing Fin** [GCW 17] __Price__: 250 1 cargo __Req__: 10\\ Once per round reduce OOC generated by a failed maneuver by 1\\ __Upgraded__: OOC reduction per round is now 2 **Stun Generator** [POT 23] __Price__: 350 1 cargo __Req__: 11\\ Activate from any battlestation with science vs 8 + 3 x used, treat every space onboard the ship as though in LOS of a stun grenade detonation, used markers are removed at end of campaign turn\\ __Upgraded__: Not upgradable **Targeting Computer** [GCW 17] __Price__: 1000 1 cargo __Req__: 14\\ Choose computer configuration (blast, laser, multi), grants +1 to cannon attacks of chosen configuration\\ __Upgraded__: Bonus becomes +2 **TeleChute** [PG 13] __Price__: 1250 1 cargo __Req__: 14\\ Before mission place 2 telechute markers on empty spaces on your ship, those spaces are now adjacent but have no LOS to each other\\ __Upgraded__: Not upgradable **Tractor Bay** [BW 7] __Price__: 350 1 cargo __Req__: 10\\ Tractor bay has been miniaturized to cargo bay item, requires outside cargo bay\\ __Upgraded__: Not upgradable **Warp Inhibitor** [POT 23] __Price__: 450 1 cargo __Req__: 13\\ While online add +3 to the difficulty to operate a hyperdrive if within 12 hexes of the inhibitor or any of your science probes, affects your own ship, multiple inhibitors are cumulative\\ __Upgraded__: Not upgradable