======Fighter Bay====== {{ http://www.battlestations.info/art/fighter_bay.jpg|Fighter Bay}} =====Actions===== ===Board Fighter=== This is an automatic action. ===Disembark from Fighter=== This is an automatic action. ===Fighter Launch=== __Skill__: Piloting\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: No\\ __Energy__: Uses 2 Gun energy\\ __Can be done more than once per Round__: No ====Actions within the Fighter==== ===Fighter Move=== __Skill__: Piloting\\ __Difficulty__: 11\\ __**Note**__: In addition to a fighter's normal 1 hex move. Each additional hex after the first is +3 difficulty. ===Dogfight=== __Skill__: Piloting\\ __Difficulty__: vs enemy Dogfight roll\\ __**Note**__: Loser takes 1 damage level and 1D6 personal damage. ===Fighter Attack=== __Skill__: Combat\\ __Difficulty__: Target Speed + (Distance x 2)\\ __**Note**__: Causes 1D6 damage. If in the same hex, ignores shield and can choose direction of attack. May not attack fighters in the same hex (only dogfight). ===Land in Fighter Bay=== __Skill__: Piloting\\ __Difficulty__:Target Speed + OOC\\ __**Note**__: Failure damages fighter. ===Dock with Starship=== __Skill__: Piloting\\ __Difficulty__:Target Speed + OOC + 3\\ __**Note**__: Failure damages fighter. Target ship can dodge docking attempt (difficulty = speed+size+success of fighter's pilot). ===Dock with Spacewalker=== __Skill__: Piloting\\ __Difficulty__:8 ===Dodge Mine=== __Skill__: Piloting\\ __Difficulty__:11 ===Inflight Repairs=== __Skill__: Engineering\\ __Difficulty__:11\\ __**Note**__: Lowers damage level by 1. ===Dodge Incoming=== __Skill__: Piloting\\ __Difficulty__: 11 + to hit success\\ __**Note**__: cannon and missile hits may be avoided. ===Move Fighter to Adjacent Cargo Bay=== __Skill__: Engineering\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: No ===Repair Fighter=== __Skill__: Engineering\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: No\\ __Energy__: None\\ __Can be done more than once per Round__: Yes\\ __**Note**__: Removes all damage from fighter. ===Repair module=== __Skill__: Engineering\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: No\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ====Notes==== From 1st Expansion: Galactic Civil War\\ If the fighter is used as a boarding missile, it is destroyed in the process.\\ A fighter moves 1 hex each phase, but for targetting purposes is regarded as speed 12.\\ Although a fighter may contain two passengers (or one power armour) the actions of the characters aboard cannot be the same (ie you may not do two Fighter Move actions in a phase etc).