======Hyperdrive====== {{ http://www.battlestations.info/art/hyperdrive.jpg|Hyperdrive}} =====Actions===== ===Warp in=== __Skill__: Science\\ __Difficulty__: 30\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: No\\ __**Note**__: At the start of the mission you warp in with 0 energy and usually a speed of 4, but then immediately do Power Generation. The ship appears a number of hexes away from the target hex according to the failure level of the roll and facing a random direction. Ships cannot warp in within 12 hexes of a celestial body (Planet, Star) or into the same hex as an asteroid. ===Warp out=== __Skill__: Science\\ __Difficulty__: 8\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: No\\ __**Note**__: If the Hyperdrive has the same amount of program markers as the size of the ship and is not within 12 hexes of a celestial body, it warps out. ===Ping=== __Skill__: Science\\ __Difficulty__: 0\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes\\ __**Note**__: Determine either the distance to, or the hex side direction of the nearest cloaked ship by detecting its mass. ===Program Hyperdrive=== __Skill__: Science\\ __Difficulty__: 8\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes\\ __**Note**__: Add a program marker to the hyperdrive if not within 12 hexes of a celestial body. All program markers are lost if ship approaches a celestial body closer than 12 hexes. Every used marker increases the difficulty by 3. ===Repair module=== __Skill__: Engineering\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: No\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ====Notes==== Damaged Hyperdrives lose one programming marker (p47) Flying within 12 hexes of a celestial body removes all program markers.