====Upgrades====
All modules except for the Fighter Bay, Damage Control and Hyperspace modules are upgraded. Note - the Hyperspace module cannot be upgraded.
Fighter Bay:
-Human Fighter (+1 helm): [Upgraded Helm (+2 helm total)], [Upgraded Combat (+1 combat)], [Armoured: -1 damage to occupants], [No engineering upgrade]
====Bots====
Combat Droids (2):
- Armour plating
Science Droid (1):
- Medkit, +1 Science
====Spare Modules====
Mine Layer, Cargo Bay, Helm.
====Cargo Bay Items====
* Targetting computer (Multibarrel): [upgraded] A chosen configuration of cannon has +2.
* Targetting computer (Blast): A chosen configuration of cannon has +1.
* Local Life Support: Adds life support for one more character to the ship. If it is the only life support left on a ship, acts as EVA for all characters.
* Telechute: Place 2 teleport markers anywhere on the ship. Anyone may move from one to the other as though they were adjacent. If the Telechute is damaged, the teleport markers no longer function.
* Spare Fighter: Xallaxian?
* Power Armour