======Chryssalid ====== [[http://ufopaedia.org/index.php?title=Snakeman|Snakeman Wiki entry]]\\ {{ http://ufopaedia.org/images/6/6c/Chryssalid.gif|Chryssalid}} The crab like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. As an alternative to killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim two turn after impregnation, or if the zombie is killed. Chryssalids are associated with the Snakeman race. =====High Threat - Terror Unit===== The Chryssalid is the dedicated Terror Unit of the Snakeman, and will only be seen accompanying them. One of the most feared enemies of X-Com, these creatures have shiny black exoskeletons, an insectile look, and a toothy grin. They resemble the art of H.R. Giger. They have incredible mobility, lightning-fast reflexes, and can absorb large amounts of fire. These abilities allow them to slug it out long enough to deliver their chief threat: their infectious bite, which can penetrate even the thickest armor and can destroy HWPs. The ability of a single specimen to turn an entire troop of X-Com operatives into a new population of Chryssalids is the stuff of a Commander's nightmares. Killing chryssalids should be your top priority whenever they are present. Concentrate fire upon them. Don't be afraid to sacrifice any civilians or X-Com troops nearby-- if the chryssalid doesn't die, they'll probably be infected anyway. Ensure that all Chryssalids that drop are dead, not merely unconscious.
Name | Class | Target # | Base Hit Points | # of Hands | Move | Alien Ability | Psionic Skill |
---|---|---|---|---|---|---|---|
Chryssalid | Marine | 9 | 10 | 0 | 11 | Create Zombie | 0 |