======Dungeon Master======
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
=====Summary=====
Number of Players: 2-8\\
Inspired by [[http://en.wikipedia.org/wiki/Dungeon_Keeper|Dungeon Keeper]]\\
Links-
* http://dungeon-keeper.net/
* http://dk.youfailit.net/
=====Object of the game=====
The goal of Dungeon Master is to destroy the Dungeon Hearts of the other players
==Necessary Abstractions==
For those familiar with the Dungeon Keeper computer game, some license must be made to keep this boardgame playable-
* Creature movement is not tracked on the board
* Creatures are moved to locations with a Call to Arms spell or with the Hand of the Dungeon Master
* Creatures have a number of rooms they prefer to hang around where they may be encountered
* Creatures have a speed (often based on level which dictates how quickly they appear at a Call to Arms and how quickly they seek their pay on PayDay.
* Creatures may attack each other if natural enemies and assigned to the same lair (a smaller chance if not)
* Imp movement is not tracked on the board
* Imps form a pool which dictates how quickly new work is started
* The levels of an Imp dictate how quickly work is finished (they are assigned tasks)
* Unassigned Imps have a chance to be killed as they wander corridors randomly (dependent on how dangerous the dungeon is)
* Trap and door movement from workshop to setup location is not tracked
* Interception by enemy forces is abstracted
* Rooms come in three size types, in order of efficiency- Non-square, 3x3 and 5x5
* If a room is big enough to include a 3x3 or 5x5 square area, it counts as a 3x3 or 5x5 no matter the additional shape
* Creatures and Imps have three levels (1, 2 or 3)
* Morale is abstracted to each creature type, rather than individual creatures.
* Lower level creatures will abandon the dungeon before higher level creatures.
* Research and Manufacturing is simplified and only some creatures may do either.
===Setup===
Dungeon Masters start with the Dungeon Heart which includes the 4 Imps and enough storage for 2000 gold.
==Home Territory==
Each player receives a "Home Territory" (HT) board which consists of a 30x30 grid. On this grid they must mark various locations:
* their Dungeon Heart (5x5)
* an Entrance Portal (3x3)
* two Gem tiles (1x1 each)
* two veins of Gold (1x5 each)
* one river (10 tiles that form a meandering line)
* one lava pool (12 tiles that join and have a minimum width of 2 tiles)
* two impenetrable rock walls (1x3 each)
These items must be placed such that they are 2 tiles away from any edge or any other object, and 5 tiles away from the Dungeon Heart
* HT boards are hidden from other players.
==Neutral Ground==
Between each HT are Neutral Grounds (NG). Neutral Grounds are 20 tile wide strips between each Home Territory board.
* NG boards are viewable by every player
==== The Dungeon====
* [[DMRooms|Rooms]] - what they cost and what they do
* [[DMSpells|Spells]] - what they cost and what they do
* [[DMImps|Imps]] - tasks that Imps can be assigned
* [[DMCreatures|Creatures]] - all about the dungeon employees
=====Rules=====
=====Turn Sequence=====
- Dungeon Design
* Imps
* Breakthroughs
- Combat
* Traps
* Doors
* Spells
- Maintenance
* Morale
* Food
* Pay
====Dungeon Design====
====Combat====
====Maintenance====
====Components====
===Map tiles===
===Cards===
===Counters===
}