======Terrain====== =====Types of Terrain===== ====Good Going==== * Per square * __Cost__ : 1 The majority of [[HotgWorld|The World]] should be terrain classed as Good Going". Therefore it is the cheapest terrain to place" * Pasture * Large Open Field * Steppe * Beach * Gentle Slopes ====Bad Going==== * Per square * __Cost__ : 2 * Steep Slopes * Rough Ground * Boggy Ground * Sand Dunes * Wood * Built Up Area (town, village etc) * Small Enclosed Fields ====Water Features==== * Per square for 1 square wide * __Cost__ : 1 * Per square for 2 square wide * __Cost__ : 2 * Per square for 3 square wide * __Cost__ : 3 * Per square for 4 square wide * __Cost__ : 4 Water features impede the use of magic. * Rivers * Must either go from one table edge to another, or end at another water feature. * Lake ====Impossible Going==== * Per square * __Cost__ : 3 * Cliffs * Not passable by ground based units. If recoiled against, the unit is destroyed. =====Placing Terrain===== Terrain cannot be placed on the board in such a way that * On an empty area of the board containing no troops. * __Cost__ : 1X * On Impossible Going * __Cost__ : 2X * On Bad Going * __Cost__ : 3X * On Good Going * __Cost__ : 4X * On a Water Feature * __Cost__ : 5X