======Procedural Mapping====== {{parent page=GamesHTHAD}} ====References==== (lots of good sources in roguelike games) * [[http://roguebasin.roguelikedevelopment.org/index.php?title=Delving_a_connected_cavern Delving a connected cavern]] * [[http://roguebasin.roguelikedevelopment.org/index.php?title=Irregular_Shaped_Rooms Irregular Shaped Rooms]] * [[http://pcg.wikidot.com/pcg-algorithm:caves Caves]] * [[http://pcg.wikidot.com/pcg-algorithm:map-generation Map Generation]] * [[http://roguebasin.roguelikedevelopment.org/index.php?title=Articles Articles at roguebasin]] =====Synopsis===== The concept here is to have a form with lots of HTHAD-based variables that will generate a number of images of caverns of various sorts, with contents. Ideally I want the generate a top-down view as well as a side view for the game for players wishing to make a full RPG map. A top-down would also help with generating perspective. Initially there'll be a number of sizes available 72DPI for online viewing and printing out to counters for those wanting to use the images for pen-and-paper play, 300 and 600 DPI for the hardcore mappers who use photoshop or other graphic editing program. ---- CategoryGames