======Mecha Bots======
"
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
=====Summary=====
The concept behind this game is the construction of warrior robots that fight each other. But the mechanics of the construction are different. Hexmap based.\\
Inspired by \\
**Number of Players**: 2+\\
**Type of Game**: Abstract Tactical (Steampunk?)
===Pieces===
* [[MechabotsChassis|Bot Chasis cards]]
* [[MechabotsBots|Bot Figures]]
* [[MechabotsScientists|Player figures]]
* [[MechabotsComponents|Bot Component Counters]]
* [[MechabotsStatus|Status Cards]]
=====Object of the Game=====
Destroying all other Mad Scientists in order to dominate the city, or their creations.
=====Rules=====
====Setup====
A Bot consists a chassis card on which components are placed.
* [[MechabotsBuilding|Building Bots]]
* [[MechabotsSample|Sample Bots]]
* [[MechabotsScientist|Building your Mad Scientist]]
===Starting a game===
**For each player**
* **Mechabot**---2 Boiler, 1 Weapon:Damage, 3 Sensors:Accuracy or Range, 1 Armour:Protection or Resistance, 3 Mobility:Speed and 1 Accessory:Seat.
* **Mad Scientist**--Enough hit points of each type to build their Mad Scientist and $20
**For the board**
* **Bank**---$6
* **Shop**---1 Boiler, 1 Weapon:Damage, 1 Weapon:Range, 1 Sensor:Accuracy, 1 Sensor:Range, 1 Armour:Protection, 1 Armour:Resistance, 1 Mobility:Speed, 1 Mobility:Type
===Maps===
* [[MechabotsTerrain|Terrain]]
* [[MechabotsResources|Resources]]
====Turns====
- Shops restock phase
* Any shop that has no Bots within 3 hexes of it builds a random component.
* Any bank that has no Bots within 3 hexes of it earns 1D6 money.
- Players
- Mad Scientist phase
* Spend the phase Controlling the Bot (ie do nothing) or Program Bot if in the same hex as their Bot
* Move
* Buy or sell at a shop
* Add or remove a component from their Bot if in the same hex.
* Drop or pickup a component that has been left in the street. Components may not be dropped anywhere else (but may be sold at Shops).
- Bots move phase
- Bots move according to the Player if controlled, or according to their Program if programmed. The lightest Bot acts first (the one with the least components).
- Bots react to sensor scans. The lightest Bot acts first (the one with the least components).
- Bot combat. The lightest Bot acts first (the one with the least components).
====Movement====
* [[MechabotsProgram|Programing Bots]]
====Combat====
* [[MechabotsDamage|Damaging Bots]]
* [[MechabotsPersonaldamage|Damaging Mad Scientists]]
====Repair====
* [[MechabotsRepair|Repairing Bots]]
* [[MechabotsHealing|Healing Mad Scientists]]
=====Winning the Game=====
* If your Mad Scientist dies, you lose.
* If your Bot dies (the central hex in destroyed), you lose.
* If you have the sole surviving Mad Scientist and Bot, you win.
===Expanded Rules===
[[MechabotsAdvanced|Advanced Rules]]
===Files===
{{gallery>:mechabots}}
{{filelist>:mechabots/*.*}}
===Credits===
Mad scientist original counter design by William Scarvie