======Mecha Bots====== " Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. =====Summary===== The concept behind this game is the construction of warrior robots that fight each other. But the mechanics of the construction are different. Hexmap based.\\ Inspired by \\ **Number of Players**: 2+\\ **Type of Game**: Abstract Tactical (Steampunk?) ===Pieces=== * [[MechabotsChassis|Bot Chasis cards]] * [[MechabotsBots|Bot Figures]] * [[MechabotsScientists|Player figures]] * [[MechabotsComponents|Bot Component Counters]] * [[MechabotsStatus|Status Cards]] =====Object of the Game===== Destroying all other Mad Scientists in order to dominate the city, or their creations. =====Rules===== ====Setup==== A Bot consists a chassis card on which components are placed. * [[MechabotsBuilding|Building Bots]] * [[MechabotsSample|Sample Bots]] * [[MechabotsScientist|Building your Mad Scientist]] ===Starting a game=== **For each player** * **Mechabot**---2 Boiler, 1 Weapon:Damage, 3 Sensors:Accuracy or Range, 1 Armour:Protection or Resistance, 3 Mobility:Speed and 1 Accessory:Seat. * **Mad Scientist**--Enough hit points of each type to build their Mad Scientist and $20 **For the board** * **Bank**---$6 * **Shop**---1 Boiler, 1 Weapon:Damage, 1 Weapon:Range, 1 Sensor:Accuracy, 1 Sensor:Range, 1 Armour:Protection, 1 Armour:Resistance, 1 Mobility:Speed, 1 Mobility:Type ===Maps=== * [[MechabotsTerrain|Terrain]] * [[MechabotsResources|Resources]] ====Turns==== - Shops restock phase * Any shop that has no Bots within 3 hexes of it builds a random component. * Any bank that has no Bots within 3 hexes of it earns 1D6 money. - Players - Mad Scientist phase * Spend the phase Controlling the Bot (ie do nothing) or Program Bot if in the same hex as their Bot * Move * Buy or sell at a shop * Add or remove a component from their Bot if in the same hex. * Drop or pickup a component that has been left in the street. Components may not be dropped anywhere else (but may be sold at Shops). - Bots move phase - Bots move according to the Player if controlled, or according to their Program if programmed. The lightest Bot acts first (the one with the least components). - Bots react to sensor scans. The lightest Bot acts first (the one with the least components). - Bot combat. The lightest Bot acts first (the one with the least components). ====Movement==== * [[MechabotsProgram|Programing Bots]] ====Combat==== * [[MechabotsDamage|Damaging Bots]] * [[MechabotsPersonaldamage|Damaging Mad Scientists]] ====Repair==== * [[MechabotsRepair|Repairing Bots]] * [[MechabotsHealing|Healing Mad Scientists]] =====Winning the Game===== * If your Mad Scientist dies, you lose. * If your Bot dies (the central hex in destroyed), you lose. * If you have the sole surviving Mad Scientist and Bot, you win. ===Expanded Rules=== [[MechabotsAdvanced|Advanced Rules]] ===Files=== {{gallery>:mechabots}} {{filelist>:mechabots/*.*}} ===Credits=== Mad scientist original counter design by William Scarvie