======Individual Stats====== {{parent page=VillageSimulator}} * Name (main grouping) * Formal Name (introduced as) * Informal Name (friends know them as) * First Name * Other Names (middle names) * Last Name * Former Names (ie marriage, adoption etc) * [Recursive] * Occupation (abstract) * Skill level (important if there are competing occupations) * Time * Occupation (how much of a day is used for their occupation) * Social (for socialising with others outside of work) * Rest * Other (for spare time) * Relationships * ID (either family, community or individual) * Trust type (informal/friend, formal/business, ideology/religion/love) * Trust level * Reputation (similar to trust and can be used as a starting trust level by community members that are first introduced) * Types (of relationship - friend, relative, employee etc - may be more than one) * Update Age (last time this relationship was updated) * Personality * Idiosyncrasies (traits that may be randomly liked or disliked by others) * Hobbies (actions that may be common grounds for relationships) * Aberations (actions that are disliked by all if found out e.g. murder, theft, fraud - anything antisocial) * Abnormality (actions that are only liked by others with the same abnormality e.g. being tone deaf, having OCD, being a militant athiest) * Appearance (appeal to different levels of society, general behaviour as well as appearance - initial impressions always colour later relationships) * Attractiveness (sex appeal) * Trustworthiness (honest face) ---- CategoryGames