====== The Whiz====== | [[start|Back to Companions]] | ===== Background ===== When the Doctor invited you to come with him, you saw it as a challenge from an equal. Not that he agreed, but that hardly matters. You took turns besting each other in little puzzles and great discoveries alike. He afforded you the opportunity to learn more than anyone back home could ever teach you. You’ve mastered grand and exotic technologies and sciences. It’s only a pity that the Doctor didn’t live longer; no one is your equal now.
Tags | Moves | Gear | |
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Aggressive Improvisation: When you jury rig a device using scrap, describe its purpose and effect, then roll +scrap you choose to spend (max +3). On a 10+, hold 3. On 7–9, hold 2.
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You get all the following:
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Vortex Tags | |||
Emotional Keys |
Scrap # You may convert any machine into 1 to 3 scrap, depending on size. If you don’t understand the machine in question, you must make the Machine Culture move first. You can carry a max of 6 scrap at any one time. If you are breaking down scrap in a Dire Situation, the MC may require you to Act under Pressure first. |
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Pick two: Curiosity, Loyalty, Hubris | + another Whiz move | You also get the stuff and trappings appropriate to a lower- to middle-class lifestyle. | |
Experience | Fate | Spark | |
(_) (_) (_) (_) (_) >> Improvement | Romance Move |
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Improvements | When your character is having an intimate moment with their lover, you may elect to have a sudden flash of inspiration, equivalent to a full hit when you Talk to Her. You must immediately ignore your lover and leave them to pursue the meaning of your insight. Your lover takes −1 History with you. | ||
Bonds and History | |||
Improvements after your fifth |
Choose one or more. Best to choose many.
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To change the Fate clock image or the Spark image, left click on it, delete the current image, click on the "insert image icon", choose "link" and copy one of the following addresses in-
Choose your name, look, stats, moves, bonds, and keys.
Curie, Bohr, Faraday, Heisenberg, Rutherford, Dirac, Brahe, Euclid, Erlich, Lysenko.
Exilon, Fomasi, Cheem, Whyrn, Makra, Optera, Toclophane, Dydra, Hoyx, Movel.
Feminine, masculine, androgynous, fluid, nonhuman.
Casual clothes, stained lab wear, ratty t-shirts and jeans, sports team wear, hand-medowns.
Round face, hatchet face, baby face, soft face, scowling face.
Curious eyes, bright eyes, clever eyes, clear eyes, innocent eyes.
Doughy body, short body, wiry body, thin body, stringy body.
Choose one set.
You get all the basic moves, Aggressive Improvisation and choose one more Whiz move.
Choose one or more. Best to choose many.
Pick two: Curiosity, Loyalty, Hubris. Write them in “Mark Experience When …”