When you dedicate yourself to completing a mission on behalf of the Spirits, state what you set out to do:
Defend _ _ _ _ _ _ _ from the danger that threatens them.
Discover the truth of _ _ _ _ _ _ _ and present it to the Spirits.
Slay _ _ _ _ _ _ _ , an enemy of the Faction.
Then choose up to two boons:
Directions from the spirits to an important location.
A freedom from sleep.
The Spirits protect you from one cause of harm (acid, blades, or fire, for example).
A mark of your allegiance to the Spirits.
Senses that can tell Alter from the mundane.
The Sprits may reach in otherwise protected areas.
Humility is always required of you when you undertake a quest—you are forbidden from boasting of your exploits. The Grandfater will then tell you
what additional restriction is required of you to maintain these boons:
Abstinence (forbidden: the vices of the living).
Austerity (forbidden: temporal wealth in any form).
Hospitality (required: comfort to those in need, no matter who they
are).