Table of Contents

Move Types

Combat Moves

Defend2020/05/29 21:37
Melee2020/05/26 21:07
Recover2020/05/27 18:08
Sucker Punch2020/05/26 21:07

Completion Moves

Negative Event2020/05/26 22:58
Negative Personal Change2020/05/26 22:58
No Shadow2020/05/26 21:17
Positive Event2020/05/26 22:58
Positive Personal Change2020/05/26 22:58
Sombras Que Corta2020/06/01 19:58
The Wild Hunt2020/06/01 20:03

Coterie Moves

Each Coterie provides a safe base, a method of transport and resources to further your goals. They also share common moves

Architectural Usurpation2020/05/26 20:20
Bigger on the Inside2020/05/26 20:20
Blood rites2020/05/26 20:19
Isomorphic Controls2020/05/26 20:21
Metatime2020/06/01 20:09
Protection of the Spirits2020/05/26 20:18
Shapeshifting2020/05/26 20:22
State of Grace2020/05/26 20:21

Downtime Moves

These Moves are actions that can be made only during downtime - when you are not actively out completing a mission, investigating a problem, troubleshooting or otherwise away from the safety of your base.

Acquire Asset2020/05/26 18:30
Commune with the Spirits2020/06/02 19:43
Hack Biodata2020/05/26 18:30
Heal2020/05/26 18:33
Relieve Stress2020/05/27 17:36
Train2020/06/02 19:22
Visit the City2020/05/26 18:31
Work on a Project2020/05/26 18:31

Faction Moves

Generic

Entropic Shift2020/06/06 06:40
Faction Knowledge2020/06/01 20:12
Metaphrase2020/05/26 18:34
Ritualist2020/06/06 06:57
Shadow Dance2020/06/06 06:34
Umbraception2020/06/06 21:22

Sibling

Better Lucky than Good2020/06/13 00:06
Dissociate2020/06/01 19:57
Reverse the Polarity2020/06/01 19:57

Cousin

Sombras Que Corta2020/06/01 19:58
Technical Savant2020/06/13 00:11

Parent

All Part of the Plan2020/06/01 20:16
Gambit2020/06/01 20:02
Lethal Gambit2020/06/01 20:15
Misdirection2020/06/01 20:14
Motivation2020/06/01 20:14
Playing the Long Game2020/06/01 20:15
Risky Gambit2020/06/01 20:14

God Parent

The Wild Hunt2020/06/01 20:03

General Moves

Act under Pressure2020/05/27 17:33
Discern Reality2020/05/26 21:03
Helping or Hindering2020/08/03 21:46
Resist2020/06/03 15:50
Spout Lore2020/05/29 22:09
Spout Technobabble2020/06/01 23:29
The Catechism2020/05/27 17:45

Signature Moves

Every playbook has one or more signature moves that distinguish it from the other playbooks. Here is a list of those moves.

Ad Vitem2020/05/27 05:42
Change Tactics2020/05/29 21:48
Oncoming Storm2020/06/01 22:08
Regeneration2020/05/26 19:07
RUN!2020/06/02 02:22
Savvy2020/05/27 05:45
Silver Tongued2020/06/02 01:49
Tactics2020/05/29 21:49
That's Lord to you2020/05/26 19:07
Touched by the Spirits2020/05/27 05:33
Tough as nails2020/05/27 05:46
Two Hearts2020/06/13 00:35
Your Whole Life Behind You2020/05/27 05:37

Social Moves

Convince a Person2020/05/26 20:58
Read a Person2020/08/03 22:05