With summaries from Nytecode
The Pyramid
Special Ability: Shields are treated as being one power factor higher than they currently are.
More resilient to Cannon and Transporter attacks Less vulnerable to hits from port/starboard side aspects Relatively easy for crew to move about ship
More vulnerable to hits from bow/stern side aspects Relatively easy for enemy boarders to move about ship
Relatively easy for crew to move between two points with the Tele-chute
Relatively easy for enemy boarders to move between two points with the Tele-chute
Easier to preform maneuvers and speed changes Less vulnerable to hits from bow/stern side aspects Moderately less vulnerable to “Blow-Through” damage from port/starboard side aspects Moderately difficult for enemy boarder to move about ship
More vulnerable to hits from port/starboard side aspects Moderately difficult for crew to move about ship
As ship takes damage and Hull Integrity checks are required there is a better chance of not blowing-up Less vulnerable to hits from port/starboard side aspects Moderately difficult for enemy boarder to move about ship
More vulnerable to hits from bow/stern side aspects Moderately difficult for crew to move about ship
Cannons can fire in all directions Very difficult for enemy boarder to move about ship
Very difficult for crew to move about ship
The Plus Sign
Special Ability: Reduce Out Of Control factor by 2 at the end of each phase instead of the normal 1
Ship stabilizes more quickly –conserving power and allowing for more difficult maneuvers; also allowing crew to preform actions at reduced penalty Not susceptible to “Blow-Through” damage from most hit from any direction Very difficult for enemy boarder to move about ship
Extremely susceptible to “Blow-Through” damage from direct center-line hits either port/starboard or bow/stern Very difficult for crew to move about ship
Minelayer can discourage enemy pursuit Relatively easy for crew to move about ship
Lack of Missile Bay will make boarding actions nearly impossible Relatively easy for enemy boarders to move about ship
The Dune Buggy
Special Ability: First missile fired each round cost no power, all additional missiles may be fired with power from any system, not just guns.
Effective screening vessel against enemy missile and fighters when using seeker missiles Can launch multiple standard and heavy missile attacks in a single round Can launch multiple boarding actions in a single round. Less vulnerable to hits from bow/stern side aspects
Lack of Cannon can be detrimental in certain situations More vulnerable to hits from port/starboard side aspects