Table of Contents

Dungeon Master

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Summary

Number of Players: 2-8
Inspired by Dungeon Keeper
Links-

Object of the game

The goal of Dungeon Master is to destroy the Dungeon Hearts of the other players

Necessary Abstractions

For those familiar with the Dungeon Keeper computer game, some license must be made to keep this boardgame playable-

Setup

Dungeon Masters start with the Dungeon Heart which includes the 4 Imps and enough storage for 2000 gold.

Home Territory

Each player receives a “Home Territory” (HT) board which consists of a 30×30 grid. On this grid they must mark various locations:

These items must be placed such that they are 2 tiles away from any edge or any other object, and 5 tiles away from the Dungeon Heart

Neutral Ground

Between each HT are Neutral Grounds (NG). Neutral Grounds are 20 tile wide strips between each Home Territory board.

The Dungeon

Rules

Turn Sequence

  1. Dungeon Design
    • Imps
    • Breakthroughs
  2. Combat
    • Traps
    • Doors
    • Spells
  3. Maintenance
    • Morale
    • Food
    • Pay

Dungeon Design

Combat

Maintenance

Components

Map tiles

Cards

Counters

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