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Board and card game for 1+ players.
Based on the movies and graphic novels of Hellraiser which are based on the short story “The Hellbound Heart” by Clive Barker.
Each player starts as a dilettante until one opens the gate to Hell.
Hellraiser, the sequel movies, the graphic novels and the toys and merchandise associated with Clive Barker's Hellraiser mythos are copyrighted, trademarked, licensed properties.
This is merely a fan site. All use of art, names and descriptions includes full attribution and links to the original source.
- If the Human players close the gate to Hell, they win. - If a Skinned Human player gets a skin and closes the gate to Hell, they win. or if the Skinned Human player kills more Humans than the Leviathan players, they win. - If the Leviathan players cause all Humans to become casualties, they win.
Players share a common Search deck until the gateway to Hell is opened. After which the Human players may choose to draw from the Search deck, or the Action deck. The Leviathan players draw from the Leviathan deck.
There are 36 map tiles. The tiles are either Room tiles which may contain useful items, or corridor tiles. All map tiles are divided into nine squares. If an exit from one tile leads to a wall on another tile - that exit is blocked. Treat it as a wall for both tiles.
MapTiles (designed, some beta examples)
Bookshelf, wardrobe, steel cabinet and the tall mirror can be Tipped or used as Obstacles.
Desk, water cooler, pot plants, beds and chairs can be used as Obstacles.
Carpets, rugs, curtains and sheets can be used as Restraints.
Each player creates a character. Divide 18 points amongst the character's statistics. No statistic can be less than 1 or greater than 6.
Randomly place the map tiles for the Channard Institute to form a 6 x 6 grid. Every tile must have at least one other tile to connect to it, if it doesn't, re-arrange the tiles until they are all interconnected. Before the gateway opens, all players are Human players.
A character can take 3 types of damage - Physical, Mental or Spiritual. For each point of damage, the player determines which statistic within that category is lowered. No statistic can be reduced below 0 - the other statistic in that category must be reduced if this is the case.
A Cenobite takes damage in the same way, but does not have a Speed statistic.
If a Human's Strength statistic drops below the number of items they are carrying, they must immediately drop items until the number again matches their Strength.
Whenever a statistic is reduced to 0, the following occurs-
If both statistics in a category are reduced to 0, the following occurs-
Items have a rating in one or more statistics and may have special powers as well. The statistical rating may contribute towards solving the puzzle to open or close the gateway to Hell.
A character can carry as many items as their base Strength (ie without adding any items modifiers to the value).
Each room (but not corridor) can be searched for an item.
During a turn a Human player may do one of the following-
In addition to the above, a Human player that isn't searching may-
During a turn a Skinned Human player may do one of the following-
In addition to the above, a Human player that isn't searching may-
During a turn a Leviathan player may do one of the following-
In addition to the above, a Leviathan player may-
Unless a Human or Skinned Human has a special item that allows other forms of attack, only a physical attack using strength is used.
Creatures only make physical attacks and cannot use items.
Cenobites can attack Strength, Creativity, Wits or Morality and do not use items.
The difficulty for an attack is 4. That is, every die that rolls a 4 or more is counted as a success.
The total of the successes (attacker-defend) is the damage caused. If the defender exceeds the attacker in successes, the attacker takes damage.
The total of the successes (attacker only) is the damage caused. The defender cannot injure the attacker.
Only physical attacks will affect a room item. Every item has a number, occasionally this is used as a difficulty number to move the item but it is also the amount of damage it can sustain. Every success with Strength reduces the health of the item. Items do not roll any dice in defence.
Humans may be attacked with Strength, Creativity, Wits or Morality. The attacker and the defender roll the amount of dice as the statistic used. The damage will either be Physical, Mental or Spiritual (see DAMAGE)
Only physical attacks affect a Creature.
Cenobites can be attacked in the same manner as Humans.
It takes one turn of no other activity to search a room. Each room requires a particular statistic to search and has a difficulty number. The character rolls their statistic and requires at least one success (one die to be equal to or greater than the difficulty number). Draw a card from the Search deck. Alternatively, if the gateway has been opened, the player may draw a card from the Action deck.
Every item found contributes to the solving of the puzzle and opening the gateway.
Every time a new item is found, a check is made.
In order to close the gateway, the Puzzle Solution must be achieved in the map tile with the gateway (but the character need not be in the gateway square). Skinned Humans cannot attempt to close the gateway until they have a skin to wear.
The Leviathan players begin the game with as many Cenobites as there are Human players. One Cenobite starts in the gateway square. The other Cenobites may only enter when particular cards from the Leviathan deck are played. If a Human player's character is turned into a Cenobite during the game, then that Cenobite stays in play on the board.
A Cenobite that spends 2 turns in the same square as a casualty, can turn it into a Creature. Characters that are sucked into Hell cannot return as Creatures, but may return as Skinned Humans. A Creature has only two statistics - Strength and Speed. Divide the original character's statistics between these two. Neither statistic can be above 8. Replace the character's counter with a Creature counter.
Creatures do not count towards the Puzzle Solution and can be killed.
Creatures move according to their speeds.
A Creature has only two statistics - Strength and Speed. Divide the original character's statistics between these two. Neither statistic can be above 8.
Skinned Humans are casualties whether or not they are wearing someone else's skin. They can be damaged in the same ways as Humans.
Skinned Humans retain their initial statistics. Any statistic that was 0, is now set at 1.
The only way a Skinned Human can close the gateway and escape being taken back to Hell is to first get the skin of someone else to wear (can't operate the puzzle with slippery fingers after all). Even if the character does get a skin, it is still classed as a casualty and a Skinned Human.
Spending one whole turn in a square with a Human corpse enables the skin to be taken and used. Wearing a skin bestows the abilities of the original owner. Compare the statistics of the corpse to the Skinned Human - if the corpse had a higher statistic in any area, raise the Skinned Human's statistic to match it. Any Human in line of sight of a Skinned Human while they are skinning a corpse takes 1 Mental damage.
A Skinned Human sucks the life out of a Human when making a hand to hand attack. They may transfer points from any statistic of their target to the same statistic of their own as damage, rather than doing normal physical damage. Every two points of statistic taken from a Human allows the Skinned Human to raise their statistic by 1. No statistic can be raised higher than 8. No target statistic can be reduced below zero.
Cenobites are immortal and can not be killed, only slowed down.
Cenobites are slow moving, each Leviathan player turn, roll 1 die. You may make a total of that many squares of movement, distributed amongst all the Cenobites. No Cenobite can move more than 6 squares. Each Cenobite can only be moved once per turn, even if there are multiple Leviathan players. This means that the first Leviathan player to move a Cenobite that turn denies all other Leviathan players the ability to move that particular Cenobite.
Leviathan hates chaos and wishes for order. All Cenobites have 4 in their statistics. No Cenobite has a Speed statistic.
NamedCenobites - the list of Cenobites, when they can appear and their special powers.
When a Cenobite kills a Human or Skinned Human, their souls are taken into Hell.
Cenobites may appear in a number of locations, according to the entry card played. The only exception is Butterball who can choose to exit through a portal and appear at a different portal if he is already in play. The entry portals are-
A Cenobite may only enter onto the map board if the appropriate Leviathan card is played. Only the gateway to hell portal can allow Cenobites to enter if there is a non-casualty Human in the same room. All other entry portals require empty rooms to be used.
Human player characters cannot leave the map board (all exits lead to Hell until the gateway is closed).
SearchDeck (ideas, not yet fully written)
ActionDeck (ideas, not yet fully written)
LeviathanDeck (ideas, not yet fully written)