Robots may be pushed by other robots
Robots are affected by doors, walls,one-way-walls, spiky walls, force fields and barricades
Robots are affected by closed doors, active e-fences and elevators
Robots are affected by pits, drains, lava pits, giant trapdoors, active trapdoor pits, hydraulic trapdoor pits, bridges and sluices
Robots executing a movement card on a normal or high-power teleporter are affected by its special rules
Robots starting their move on/passing over an active mag-lock get affected by its special rules
Robots executing a movement card in water, deep water, puddles, soap or oil have their first square of movement negated
Robots rotating/moving in or through deep water take one point of damage
Robots on the big drain get affected by its special rules
Robots executing a rotate card on soap are affected by its special rules
Robots ending their move on a padded square double their movement (not its priority)
Robots starting their move on ice are affected by special rules
Robots are affected by padded walls when standing on padded squares
Robots are affected by repulsor fields
Robots entering/rotating on an active flamer take one point of damage
Robots entering/rotating on an active napalm flamer take one point of damage and get affected by its special rules
Robots on a pneumatic piston get affected by its special rules
Robots executing a rotate card on crumbly ground immediately sinks in
Robots facing a mirror (in their LoS) execute their current program card mirrorwise
Robots facing fog (in their LoS) or standing in it, get affected by its special rules
Robots moving up a ramp count the ramp as one square
Robots entering a portal immediately move to the other linked portal (unless it is occupied!)
Robots entering/rotating in a melting beam take one point of damage, locking the current register!
Robots passing through a light barrier cause the flip belts to change direction (but do not take damage!)
Robots entering/rotating in a radio beam take one radio controlled card substituting one program card in the next turn (but do not take damage)
Robots starting a copy machine immediately get a tamagotchi robot at the other side of the machine
Robots ending their move on an energizer are immediately affected by its special rules
Robots ending their move in soporific gas are immediatly powered down for the next five register phases
Robots ending their move on a balancing platform get affected by its special rules
Robots attempting to end their move on a ramp/tilted ground slide down one square
Robots attempting to end their move on an oil slick slides in the direction of its movement until being stopped by a wall, normal ground or another robot (not on an oil slick)
Robots passing through/ending their move in a puddle get affected by its special rules
Robots on a repeater get affected by its special rules