Table of Contents

Storm the Castle

Summary

Number of Players: 1-8 Inspired by WorldWorks' Shellendrak Manor and any B movie that includes a rampaging mob with torches and pitchforks taking down a mad scientist or similar 🙂

Object of the game

The goal of Storm the Castle is to kill the evil tyrant who has been tormenting the local village with his villainous ways and fiendish creations.

Rules

Setup

  1. Layout the map
    1. Place the Lair of the Evil Tyrant.
      • The Lair has no entrances or exits and should not connect to any door of any room. The only way in is to find the secret passageway with clue cards.
      • No room can be placed next to the Lair in such a way that a door would connect to the lair.
    2. Each player takes a turn to place a room and a corridor until they have none left.
      • Every room should connect to every other room.
      • No room should connect to the Lair.
      • Both doors on each room should be connected.
    3. Place the Castle Entrance tile last, where it is most convenient on a corridor.
  2. Choose the evil tyrant type
  3. Choose characters
    • Each player may choose any character group - but only one of each type may be in a game, except for Farmers.
    • Each character group receives +1 in a particular characteristic. This applies to all villagers in that group.
  4. Place cards in rooms
  5. Each player receives one random room card (it may be a type, level or special) which they can use during any room reveal to replace a card shown. This can only be done once in the game per player.

Statistics Sliders

Showing-
Hero: 1 Str 2 Dex 4 Spd 0 Hlt 2 Skl 1 Wp
Lieutnenant: 2 Str 1 Dex 1 Spd 2 Hlt 1 Skl 1 Wp
Flunkey: 1 Str 1 Dex 0 Spd 1 Hlt 1 Skl 1 Wp Stats

Choosing Characters

Hero, Lieutenants (2), Flunkeys (4)

Starting Statistics

Range: +4 +3 +2 +2 +1 +1 +1 +0
Humans and villagers have a basic Agility, Toughness, Health of 2 and a Move of 4.

Turn Sequence

  1. Players move
    • Each player moves all their villagers
      • If a villager opens a door into a new room, the room cards are revealed.
        • Any player may at this point choose to replace one of the cards in the room with the one in their hand. The replaced card is discarded.
    • Villagers next to a door may choose to open the door. Doors may never be closed in the game (they're battered down in a flurry of righteous indignation).
    • Villagers that are in contact with a Fiendish Creation may attack them once each.
  2. Fiendish Creations move
    • Each Creation moves towards the nearest villager at their full speed if possible. They will always attempt to mob a character and they make no distinction between flunkey, lieutenant or hero.
    • Creations that are in contact with a Villager will attack them once each.

Rooms

Rooms receive 3 cards - a Type card, a Level card and a Special card.
When a character opens a door to the room for the first time, all three cards are revealed. Any player then has the choice to replace one of the room cards for the card they were dealt with at the beginning of the game.

Combat

  1. Attacker's Dexterity > Defender's Agility = hits
  2. Attacker's Strength > Defender's Toughness = damages
  3. Basic Weapon = 1 damage
Modifiers

Fiendish Creation Rules

Morale

Each player starts with 20 morale counters which may be lost through spooky events or through expending them to raise characteristics.
If a player runs out of counters, all the villagers in their party rout. Each turn the player must move all their villagers via the fastest route to the exit. No villager will attack any Fiendish Creation, nor will they ever move into an unexplored area. If they reach the exit, they leave the game, never to return.

Evil Tyrants

The Evil Tyrant is not placed on the board to begin with and is in a secret room that can only be found if enough clues have been revealed.

Characters

Special Powers

How to win

If enough clue cards have been found to equal 1 high level (1 high = 2 medium = 4 low), a secret door is placed in the room. This door leads to the lair of the Evil Tyrant. Once the Tyrant has been defeated, the game ends and players total their victory points.

How to earn Victory Points

Lair of the Evil Tyrant

The Lair is 10×10 in size and contains all the remaining room cards, separated into groups of 3 (type/level/special).

The Evil Tyrant is a human with statistics of 2 and a Move of 4. Their characteristic specialisation is at 5.

There is a special movement rule for Fiendish Creations in this room - they will always defend the Tyrant first. Any villager attacking the Tyrant will have a higher priority.

Placement

Components

Map tiles

Map Building

For each player, take-

Cards

Counters

For villagers, I highly recommend Dryw the Harper's Imperfect figures

[n/a: Access denied]