A thief distributes skill points amongst their skills. No skill can be less than 1. Each skill point represents 1 dice rolled. No skill can be higher than 1 point above the next highest skill.
Alertness—Ability to notice changes in the environment
Hearing—Ability to hear unusual sounds
Sneak—Ability to open locks and other misc thief things.
Climb—Ability to climb.
Contacts—Knowing who has what information on the target and the ability to acquire illegal equipment. see
Contacts
Speed—How quickly they move. Speed+3 = inches moved each turn.
Weapon skill—How to use sword, blackjack and bow.