Trove
Summary
Object of the game
The goal of Trove is for each player to lure potential researchers to their island of information.
Rules
Setup
Separate the researcher deck into levels. Shuffle each level and then place the lower numbered levels on top of the higher numbered levels (ie level 1 cards at the top and level 3 cards at the bottom).
Shuffle the action deck and deal 5 cards to each player.
Shuffle the start card deck and deal 1 card to each player - this is that player's island. This card remains in front of the player as a reminder of their space on the board. The other cards are shuffled and placed next to the board.
Give the starting player marker to the player with the most results from a vanity search on the internet.
Turn Sequence
Reveal the researcher card
Reveal the start card.
If the start card shows the island belonging to the starting player, discard it and draw another.
If there are no start cards left, shuffle the discards and redraw.
Place the researcher marker on the appropriate space on the board as shown by the start card. The starting space has a star on it.
Proceeding clockwise from the starting player, each player may do one of the following:
Play an action card from their hand.
Draw an action card. There is a hand limit of 7 card maximum.
Discard any amount of action cards.
Pass.
The turn ends when-
No player has used an action card in a round
A Timeout card is played
There are no cards left to draw (ie they are all in the discard pile or in people's hands).
Give the researcher card to the player whose island is closest to the research marker.
Pass the first player marker to the player on the left.
If there are no action cards left to draw, shuffle the discards.
Repeat the steps until all the research cards have been used.
How to win
Gain the highest amount of victory points for your island by attracting the best researchers.
Components
The Board
Cards
Counters
First Player counter
Researcher counter