Type | Name | Description | Effect | Limit |
---|---|---|---|---|
Knight | Parry | Attempt to knock aside opponent's lance with your own. | Range of 1 to 3, If opponent's aim is orthogonally adjacent or on top of yours, move both aims one square orthogonally. | if not, move your aim 1 towards opponent's (may be diagonal). |
Knight | Set Lance | Couch your lance and steady your aim | +1 Impact | You may no longer move your aim |
Knight | Lean | Lean to one side to avoid blows | Choose left or right, -1 Impact to opponent if aiming at that side | +1 Impact if different, does not affect head hits. |
Knight | Rise | Move into the impact | +1 Impact | -1 Balance, cancels Sit Forward |
Knight | Sit Forward | Steady your seat | +1 Balance | cancels Rise |
Knight | Move Shield | Adjust your shield | Choose Up, Down, Inward or Outward | |
Knight | Brace Shield | Steady your shield | +1 Balance | You may no longer play the Move Shield card |
Knight | Steady | Stay as you are | No effect | |
Knight | Steady | Stay as you are | No effect |
Important The parry only occurs in the phase of the turn where Knight Cards are resolved. This phase is AFTER the Horse Card resolution and the Aim Card resolution phases. A knight may well have moved to impact the other knight before the Parry card can take effect. Parry cards are range 1-3 and do not function at range 0 or less. If your aim is:
Hitting the outside of the hit location table If an aim counter needs to be moved outside the hit location table, move it as follows instead :-
gallery_showalbum_joustknight“ files
CategoryJoust