Alternate Turn Sequence
Segments
Counters representing each character in a combat are moved on a chart of segments.
Each segment represents half a round or 3 seconds.
Initiative
Roll initiative as normal.
From highest initiative to lowest, place counters every two segments.
Actions
Standard Action: 1 segment (only once every 2 segments)
Move Action: 1 segment (only once every 2 segments)
Full-Round Action: 2 segments
Free Action: 0 segments
Swift Action: 0 segments (only once every 2 segments)
Immediate Action: 0 segments
Movement
Movement in squares on a battlemap. One square = 5 feet.
Walk
Speed 15 = 3 per 2 segments
Speed 20 = 4 per 2 segments
Speed 30 = 6 per 2 segments
Speed 40 = 8 per 2 segments
Speed 50 = 10 per 2 segments
Speed 60 = 12 per 2 segments
Hustle = x2 squares
Run (x3) = x3 squares
Run (x4) = x4 squares
Spells
Casting Times and Duration
1 hour = 1200 segments
1 minute = 20 segments
1 round = 6 seconds = 2 segments
3 second = 1 segments
Time based spells