When rolling on Table 13 - Adulthood Events, be sure to roll 2d20 and add your Social Mod to the roll. Roll only once on this table.
Roll | Adulthood Events | Next Table |
---|---|---|
-1 or less | While foraging or hunting for food the character has an encounter with a trapped predatory beast. Instead of slaying it the character frees it. The freed creature disappears. Later the character is trapped and the same beast returns to free the character. | Finished |
0 | To earn a living, the character learns a new occupation. Roll on Table 10 to determine the new occupation. | Finished |
1-2 | Something Wonderful. Roll on Table 529 - Something Wonderful to determine the details | Finished |
3-4 | A tragedy occurs. Roll on Table 528 - Tragedies to determine the specifics | Finished |
5 | Learn an unusual skill. Roll on Table 876 - Unusual Skills to determine the specifics | Finished |
6 | The character participates in a rebellion against a local authority. Roll 1D10, on a result of 9-10 the rebellion was successful and the local ruler is deposed. Any other result means that any known participants are officially outlawed and have a price on their heads. Roll 1D10 again if the rebellion failed, if the result is 1-9, only a few close friends know of the characters involvement. The result of 10 means the character is an outlaw. | Finished |
7 | Character serves a patron. Roll on Table 543 - In the Service of… to determine the results. | Finished |
8 | Character has wanderlust and decides to travel. Roll 1D6 to determine the number of years the character spends traveling. Roll on the table below. | |
1 | Visit most of the major cities and towns in the land. Gain the Traveler Skill Package. | |
2 | Sign on as a sailor. Gain the sailor Skill package | |
3 | Journey to the Mountains. Gain the Mountain Survival Package | |
4 | Investigate the nearby dark woods. Gain the Forest Survival Package | |
5 | Travel to a distant land. Roll on Table 8A to determine the land. Gain fluency with the native language | |
6 | Live with a different culture. Roll on Table 1 to determine the culture and gain their Cultural Skill Package | |
7-8 | Roll 1D6 twice on this table, rerolling duplicates. | |
Finished | ||
9-10 | Character has a religious experience. Roll on Table 541 - Religious Experience to determine the details | Finished |
11 | The character saves someone's life. This person becomes the characters companion. Roll on Table 761 - Companions to determine the details. | Finished |
12-13 | A culture specific event takes place. See table below. | |
Amo | Table 11C | |
Doresti | Table 11D | |
Igardian | Table 11E | |
Lucani | Table 11F | |
Trisin | Table 11G | |
Finished | ||
14 | 1D3 additional events happen during the same year | Finished |
15 | An exotic event takes place. Roll on Table 544 - Exotic Events to determine the details | Finished |
16 | Learn a weapon skill appropriate to the characters culture | Finished |
17 | Something bad happens to the character. Roll on the table below. | |
1 | A tragedy occurs. Roll on Table 528 - Tragedies to determine the specifics | |
2 | Character acquires a curse. Roll on Table 868 - Curses to determine specifics | |
3 | Character acquires a rival. Roll on Table 762 - Rivals to determine specifics | |
Finished | ||
18 | Something good happens to the character. Roll on the table below. | |
1 | Character gains a blessing. Roll on Table 869 - Blessings to determine the specifics | |
2 | Something Wonderful. Roll on Table 529 - Something Wonderful to determine the details | |
3 | Character gains a companion. Roll on Table 761 - Companions to determine the details. | |
Finished | ||
19 | The character becomes famous for an event. Reroll on Table 13 to determine what the event is | Finished |
20 | Character develops an exotic personality trait. Roll on Table 849 - Exotic Traits to determine the specifics | Finished |
21 | Character inherits an item from a relative. Roll on Table 863 - Gifts and Legacies to determine the specifics | Finished |
22 | Roll again on this table without adding in the Social mod and subtract 1D3 from the roll | Finished |
23-24 | Character becomes involved in illegal activities. Roll on Table 534 - Underworld Experience to determine the specifics | Finished |
25 | Learn to use an unusual weapon | Finished |
26-28 | Character joins the military. Roll on the table below, and then roll on Table 12 - Military Experience. | |
1 | Character was drafted during wartime | |
2 | Character patriotically volunteered | |
3 | Character was rounded up by a press gang who needed to meet a quota | |
Finished | ||
29-32 | The character has a romantic encounter. Roll on Table 542 - Ah! Love to determine the specifics | Finished |
33 | The character acquires a hobby. Roll on Table 427 - Hobbies to determine the specifics | Finished |
34 | Character develops jaded tastes for exotic and expensive pleasures | Finished |
35-36 | The character is accused of a crime that he did not commit. Roll on Table 875 - Crimes and then roll on the table below. | |
1-3 | Character suffers the punishment for the crime | |
4 | Character is found innocent but not before an embarrassing trial | |
5 | Character is captured but then rescued by the individuals that committed the crime. He joins the criminals to avoid the authorities. Roll on Table 534 - Underworld Experience to determine the specifics. | |
6 | Character is sold into slavery. Roll on Table 539 - Enslaved to determine the specifics. | |
Finished | ||
37-38 | Add 1D6 years to the characters age and roll 1D3 more events on Table 13. Ignore this result if rolled again. | Finished |
39 | Gain a personality trait. Roll on the table below. | |
1 | Roll on Table 318B - Neutral Trait | |
2 | Roll on Table 647 - Light Trait | |
3 | Roll on Table 648 - Dark Trait | |
4 | Roll on Table 649 - Exotic Trait | |
Finished | ||
40-41 | Character improves one occupation skill package by 1D3 levels. If the character does not have an occupation skill package, generate one from Table 10. | Finished |
42-44 | Roll again and add 5 to the roll in addition to the Social Mod | Finished |
45 | Character is made a close advisor to a local ruler | Finished |
46-48 | Character develops an exotic trait. Roll on Table 649 - Exotic Traits to determine the specifics | Finished |
49-50 | Family sends the character a servant (much like a butler) that refuses to leave the characters side. Roll on Table 761C to determine the true nature of the servant. | Finished |
51-53 | Someone of a social status one level lower than the character proposes a political marriage in order to gain a social advantage. | Finished |
54-58 | A radical change in the political structure of the land drops the characters social status to Citizen/Poor and strips him and his family of all noble advantages. Roll 1D6 on a result of 5-6 the character and his family are now outlaws. | Finished |
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