Cost | Name | END |
| Tactical Dreadnought Armour (Terminator Armour) | |
20 | 1) Plating: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
7 | 2) Servos: +10 STR (10 Active Points); OIF (-1/2) | 1 |
19 | 3) Life Support: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
7 | 4) Commlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
5 | 5) IR Sensors: IR Perception (Sight Group) | 0 |
35 | 6) Power Fist: EB 9d6, Double Knockback (+3/4) (79 Active Points); First 6d6 Only Cancel DEF (-1/2), OIF (-1/2), Real Weapon (-1/4) | 8 |
| Space Marine Armour (Sealed Armour) | |
15 | 1) Plating: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
3 | 2) Servos: +5 STR (5 Active Points); OIF (-1/2) | 1 |
19 | 3) Life Support: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
7 | 4) Commlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
5 | 5) IR Sensors: IR Perception (Sight Group) | 0 |
| Power Armour (Unsealed Armour/No Helmet ) | |
13 | 1) Plating: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Real Armor (-1/4), Limited Coverage (5-18) (-1/4) | 0 |
3 | 2) Servos: +5 STR (5 Active Points); OIF (-1/2) | 1 |
7 | 3) Commlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
| Eldar Mesh Armour | |
11 | 1) Mesh: Armor (5 PD/5 ED), Half Mass (+1/4) (19 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
19 | 2) Life Support: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
7 | 3) Commlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
5 | 4) IR Sensors: IR Perception (Sight Group) | 0 |
| Eldar Aspect Armour | |
15 | 1) Mesh: Armor (7 PD/7 ED), Half Mass (+1/4) (26 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
19 | 2) Life Support: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
7 | 3) Commlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
5 | 4) IR Sensors: IR Perception (Sight Group) | 0 |
| Ork Mega-Armour | |
10 | 1) Plating: Armor (12 PD/12 ED) (36 Active Points); Double Mass (-1 1/2), OIF (-1/2), Limited Coverage (4-18) (-1/2), Real Armor (-1/4) | 0 |
19 | 2) Life Support: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
26 | 3) Power Claw: HKA 3d6 (3 1/2d6 w/STR) (45 Active Points); First 2d6 only Cancel DEF (-1/2), Real Weapon (-1/4) | 4 |
30 | 4) Shoota: RKA 2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2) (52 Active Points); OIF (-1/2), Beam (-1/4) | 5 |
| Flak Armour: Armor (4 PD/4 ED) (12 Active Points); Limited Coverage (10-13) (-1/2), Real Armor (-1/4) | 0 |
| Carapace Armour: Armor (6 PD/6 ED) (18 Active Points); Limited Coverage (10-13) (-1/2), Real Armor (-1/4) | 0 |
| Ceramite Armour: (Total: 48 Active Cost, 30 Real Cost) Armor (6 PD/6 ED) (18 Active Points); Limited Coverage (10-13) (-1/2), Real Armor (-1/4) (Real Cost: 10) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Heat and Fire Only (-1/2) (Real Cost: 20) | 0 |
| Reflec Armour: (Total: 48 Active Cost, 30 Real Cost) Armor (6 PD/6 ED) (18 Active Points); Limited Coverage (10-13) (-1/2), Real Armor (-1/4) (Real Cost: 10) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Lasers Only (-1/2) (Real Cost: 20) | 0 |
| Ork Armour: Armor (3 PD/3 ED) (9 Active Points); Limited Coverage (10-13) (-1/2), Real Armor (-1/4) | 0 |
| Ork 'Eavy Armour: Armor (7 PD/7 ED) (21 Active Points); Limited Coverage (4-6, 9-18) (-1/2), Real Armor (-1/4) | 0 |
| Refractor Field: (Total: 23 Active Cost, 14 Real Cost) Armor (6 PD/6 ED) (18 Active Points); Not Vs Melee Attacks (-1/2), OIF (-1/2) (Real Cost: 9) plus Change Environment 1“ radius, -1 to Concealment Roll (Real Cost: 5) | 1 |
| Conversion Field: (Total: 47 Active Cost, 27 Real Cost) Armor (7 PD/7 ED) (21 Active Points); Not Vs Melee Attacks (-1/2), OIF (-1/2) (Real Cost: 10) plus Sight Group Flash 3d6, Explosion (+1/2), Nonselective Target (-1/4), Personal Immunity (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Shield takes more than 7 points of damage; +1/4) (26 Active Points); No Range (-1/2) (Real Cost: 17) | 3 |
| Displacer Field: (Total: 27 Active Cost, 24 Real Cost) Danger Sense (self only, in combat, Function as a Sense) 11- (Real Cost: 17) plus Teleportation 5” (10 Active Points); Linked (Sensors; -1/2) (Real Cost: 7) | 1 |
| Cameleoline: Invisibility to Sight Group (20 Active Points); OIF (-1/2) | 2 |
| Cloak of St Aspira: (Total: 20 Active Cost, 16 Real Cost) Energy Damage Reduction, 25% (10 Active Points); Real Armor (-1/4) (Real Cost: plus Physical Damage Reduction, 25% (10 Active Points); Real Armor (-1/4) (Real Cost: [Notes: The Cloak of St Aspira is a Holy Icon.] | 0 |
| Pentagrammic Ward: (Total: 150 Active Cost, 69 Real Cost) Negative Combat Skill Levels (-3 to opponent's DCV), Area Of Effect (2“ Radius; +1) (30 Active Points); Only Vs Daemonic Opponents (-1) (Real Cost: 15) plus Negative Combat Skill Levels (-3 to opponent's OCV), Area Of Effect (2” Radius; +1) (30 Active Points); Only Vs Daemonic Opponents (-1) (Real Cost: 15) plus Negative Combat Skill Levels (-3 to opponent's OCV), Area Of Effect (2“ Radius; +1) (30 Active Points); Only Vs Daemonic Opponents (-1) (Real Cost: 15) <b>plus</b> Negative Skill Levels (-3 with Any Skill), Area Of Effect (3” Radius; +1) (60 Active Points); Only Vs Daemonic Opponents (-1), OIF (-1/2) (Real Cost: 24) | 0 |
| Hexagrammic Ward: (Total: 23 Active Cost, 15 Real Cost) +5 Mental Defense (7 points total) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Damage Resistance (7 Mental Def.) (3 Active Points); OIF (-1/2) (Real Cost: 2) <b>plus</b> Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) (Real Cost: 10) | 0 |