Table of Contents
Druid
1st Level:
2nd Level:
3rd Level:
4th Level:
5th Level:
Druid
1st Level:
Required:
Druidic Magic Skill (3 pts).
Druidic Mana Pool
(2 pts).
Animal Handling (3 pts).
KS: Religious Rites (3 pts).
AK: Wilderness area for which the Druid is responsible (3 pts).
Language: Druidic, native accent (4 pts).
KS: Wilderness Lore (3 pts).
Pysch Lim “Refuses to use armor made of metal or certain other unnatural goods/services: uncommon, moderate.“
Pysch Lim “Protects Wildlife, the Wilderness, and the Balance of Nature: common, strong.”
Allows:
Access to the first level spells in 8
druidic spheres
(5 majors, 3 sub-majors, 0 minors).
An additional rank in the Magic combat tight group.
One Rank in the
Wilderness Skill Group
with the –¾ limitation “Must be a Druid” (3 pts).
Call Woodland Companion, a follower with –½ limitation “Must be a druid”.
Environmental movement: Forest (3 pts).
Combat Casting
(3 pts).
2nd Level:
Required:
Druidic Magic Skill (7 pts).
KS: Religious Rites (5 pts).
One rank in the Wilderness Skill Group (3 pts).
Environmental movement: Forest (3 pts).
5 points in first level spells.
Allows:
Access to the second level spells in 8
druidic spheres
(5 majors, 3 sub-majors).
An additional rank in the Magic combat tight group.
Two Ranks in the
Wilderness Skill Group
with the –¾ limitation “Must be a Druid” (6 pts).
Wild Shape
, 100 pt multiform (4 pts)
3rd Level:
Required:
Druidic Magic Skill (11 pts).
KS: Religious Rites (7 pts).
Two ranks in the Wilderness Skill Group (6 pts).
10 points in first level spells, 5 points in second level spells.
Allows:
Access to the third level spells in 5
druidic spheres
(5 majors).
An additional rank in the Magic combat tight group.
Three Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (8 pts).
Trackless Stride
, 6’’ gliding (2 pts)
4th Level:
Required:
Three ranks in the Wilderness Skill Group (8 pts)
15 points in first level spells, 10 points in second level spells, 5 points in third spells.
Allows:
An additional rank in the Magic combat tight group.
Four Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (11 pts).
Longevity: 400 years (2 pts).
Life Support: Safe in Intense Heat and Cold (4 pts).
5th Level:
Required:
20 points in first level spells, 15 points in second level spells, and 10 points in third level spells.
Allows:
An additional rank in the Magic combat tight group.
Five Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (14 pts).
Life Support: Water Breathing (5 pts).
Immunity to All Poisons (10 pts).
Immunity to Disease (3 pts).