A weapon enchanted by this spell is engulfed in flickering blue flames. These flames do not harm the weapon or the wielder, but until the spell expires they do increase the damage caused by the weapon. Despite the spell's name, it can be applied to nearly any weapon made of a conductive material.
College: Change
Philosophy: Enchantment
Special Effects: Arcane Magic, Change, Enchantment, Heat/Fire
Effect: Aid HKA 4d6
Casting Time: Full Phase
Target/Area Affected: Single Weapon
Duration: Instant
Range: No Range
Active Cost: 54
Skill Roll Penalty: -3
Real Cost: 17
END Cost: 5
Burning Blade: Aid Hand Killing 5d6 - Useable By Other (+1/4), Delayed Rate of Return (5 Points Per Minute; +1)(54 Active Points); Only Aids Weapon-Based HKAs (-1/4), OIF: Weapon To Be Bound (-1/2), Requires A Power Skill: Enchantment Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4).
Go back to start