Peaceful, wealthy and technologically advanced. One of the most important worlds in humanspace, it is particularly reknowned for its advanced medical technology and effective peacekeeping forces.
A densely populated tradeworld, with mammoth planetary and suborbital engineering works.
Frontier world. Staging point for expeditions into Ancient space.
Small artificial world engineered during the Imperium. Originally a prison colony, its self-sustaining micro-climate now makes it a valuable resort world.
Agricultural world. Resting place of the Waking Horror.
A technofeudal society ruled by a hereditary aristocracy. Mauthus Capitol was built in the wreckage of an Ancient spaceship. A recent rebellion in Mauthus Capitol may lead to cultural innovation and development.
Founded towards the end of the Old Human Imperium - a simple colony world initially settled for resource extraction and light agricultural. The fall of the empire left the colony without suitable infrastructure to sustain quality of life and maintain their hightech equipment; the system's jumpgate failed, isolating the world further. The planet quickly fell to decadent post-information age levels. Crime families became government and resources were jealously guarded. Life became cheap and the population exceeded sustainable levels. The planet's core holds its own secrets, in the form of an Ancient library.
An alien world with a human resort. For those of the fabulously wealthy who want to get away from it all - their worries, their troubles, their concerns, the Law…
Relatively unexplored world. Home to a primitive nomadic society.
Large, wealthy and populous planet. The planet itself is subject to strict import restrictions - which do not apply to the rest of the system. The system is rich in asteroids and planetoids, making it a natural haven for the Smuggling Clans.
Small, barely terraformed mining world.