factionpbta:play:stress
Table of Contents
Stress
Stress is marked:
- when the Grandfather tells you to
- if a Move tells you to. The following moves cost some stress:
- if you wish to Push your next dice roll (2 Stress)
- if you perform a Flashback (0-3 Stress)
Filling your Stress Bar
When you mark your last Stress box, you clear all your Stress and take a Trauma and a Completion
Reducing Stress
You can only reduce stress by making a Relieve Downtime Move when in a safe place to do so.
Exhaustion
If you mark more than 3 stress in a scene (combat or otherwise), you are exhausted and may not use any further stress until you have rested:
- In combat this means making a recover move
- Outside of combat this means taking a break and doing nothing for a significant amount of time. A minimum of 15 minutes but could be longer depending on how much stress was used.
Exhaustion causes all your rolls to be rolled at Disadvantage. Exhaustion over-rules any other move that would change the kind of roll you would make except pushing
factionpbta/play/stress.txt · Last modified: 2020/05/29 19:30 by 127.0.0.1